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| Poll Results: Thread Title | |||
| 6.56% |
#1
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| 18.03% |
#2
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| 6.56% |
#3
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| 42.62% |
#4
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| 26.23% |
None of the above, Aguzo doesn't know anything.
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| Voters: 61. You may not vote on this poll | |||
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06-17-2015
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61 |
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~David M.
Join Date: May 2013
Location: At the gym
Posts: 416
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Alot could be done with this such as prizes at the end of the season. Top tier all gets a hat second tier 2500g for example. Not necessary, but would still be fun and motivating.
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06-17-2015
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62 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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The main problem I see with this tier system for graal is that people will end up sparring the same players over and over. That might be cool at first, but I think it would get boring fast. If classic staff was actually contemplating in adding a tier system they should simplify the tiers into 3, advance, average, beginner. The players in the legendary, diamond, and gold should all be in one tier. Maybe if the spar community drastically increases they can add a fourth tier for the people that want to separate from the pack. |
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06-17-2015
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63 | |
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Registered User
Join Date: May 2013
Posts: 3,027
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Yes, that's where prizes come in. Everyone loves gralats, everyone loves hats. People will want to spar. |
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06-17-2015
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64 | ||
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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06-17-2015
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65 |
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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06-17-2015
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66 |
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Registered User
Join Date: May 2013
Posts: 3,027
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there are enough people. The current tier list in op is based off of people who are on leaderboard, have sparred a few matches in the past week, or have been gsing. If losses were taken out and ranks were added, then ratios would not matter. People would not feel so discouraged, queue times would be instantaneous. Add prizes and everyone will want to be ranked. It's a win-win situation if you ask me.
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06-17-2015
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67 | |
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Registered User
Join Date: Jul 2014
Posts: 1,379
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06-17-2015
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68 |
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Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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06-17-2015
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69 |
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Graal-plainin since 01
Join Date: Jan 2014
Posts: 366
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Sparring already has a lower amount of incentive than almost anything else in this game because you simply don't get anything out of it. It's also difficult compared to other aspects of the game that do in fact give you a prize for your effort. So if something is difficult, and you have nothing to gain from it except your own gaming experience (which is probably nullified by frustration if you are losing 24/7 because you are new to spar) then why would anyone want to participate in it without a reward of some sort. Add a tier system to not only add a small incentive, but also ease newer sparrers into action and also prizes? I think you'd definitely have something there that could bolster spar activity. |
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06-17-2015
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70 |
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Registered User
Join Date: Mar 2014
Posts: 888
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Since it'd be hard to get the tier system for everyone why not implement a system where idk in 1 week you have to get like 1000 wins or something and u can move up a league. Or add some spar challenges or something. In some game they do daily challenges with rewards. We could do weekly spar challenges and this will increase activity or something. Or do a tier system based on getting x amount of wins in z amount of time
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06-17-2015
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71 | |
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Registered User
Join Date: May 2013
Posts: 3,027
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06-17-2015
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72 | |
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Registered User
Join Date: Mar 2014
Posts: 888
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06-17-2015
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73 |
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Registered User
Join Date: May 2013
Posts: 3,027
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06-17-2015
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74 |
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Registered User
Join Date: Mar 2014
Posts: 888
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06-17-2015
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75 | |
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Graal-plainin since 01
Join Date: Jan 2014
Posts: 366
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Obviously if you face someone below you, it would have to have a steep penalty for loss, to dissuade people from selectively sparring at times where competition is lacking. |
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