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04-18-2017
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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04-20-2017
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74 |
Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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New mechanic is interesting, but it feels a little... Lackluster? It doesn't really provide too much of an advantage seemingly. At least, not yet. When guilds actually choose to use it how I think it should be used(Defenders abusing the hard corners that exist when the blocks are up) then it will make for an interesting mechanic. I think something that could help would be to have a few blocks on the sides of the middle, too. |
04-20-2017
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75 |
(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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Since the "GEM TOWER" was kinda easy to defend I wish that this idea would make it easier for guilds to take, example 4people need to stay on the plate like it is rn to block the defenders spawn for a few seconds. I had this idea for a while now, what if you implent traps, such as spikes appear on the ground when you're on the plate or what if the jump thingys pop up and let the attackers fall back to their spawn. Some weird idea that I had too is if you'd be actually able to kick players off the flag room/off the tower, you hit the enemy to the wall and once he's at the wall he's able to fall down if he gets hit again, obviously the flag room needs to be big enough and on some parts there should still be still a broken wall as example. |