05-08-2015
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82 |
Registered User
Join Date: Jul 2014
Posts: 783
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Haven't taken a look at the cave fixes yet. Here to report some more in Snow Town, but mainly misuse of a cliff tile in paths. Some more east of Sardon's More corner issues to add. All makes me wonder why anyone even bothered to write over my cliff tiling anyway. It's like no matter how many errors I discover, more and more appear. Also to add, I'm still seeing the graal-cliffs-18.png error.
Last edited by deadowl; 05-09-2015 at 12:23 AM.
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05-09-2015
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83 |
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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The left-most error on graal-cliffs-34 (even when fixed) is a tileset error, it happens on all the grass cliff turns in that direction. I think the 18 error was intentional. I'll see if Dusty can fix it up with gfx. Rest is fixt. |
05-09-2015
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84 |
Registered User
Join Date: Jul 2014
Posts: 783
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Regarding graal-cliffs-34.png, both of those junctions appear correctly west of Taylor Richaard's. The graal-cliffs-18.png, why would anyone do that intentionally? It's inconsistent and ugly. Okay, so regarding graal-cliffs-45.png, I'm not expecting anything to be done about the beach junction, I'm just pointing out that it's incredibly awkward. You can take it on as a challenge if you feel up to it. Also noticed a couple more cliffs with incorrectly tiled north-faces in York Town, but it's certainly not as prevalent there as it is in Balamb and Deadwood.
Last edited by deadowl; 05-09-2015 at 09:20 PM.
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