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01-19-2015
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76 |
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Graal Citizen
Join Date: Jan 2013
Location: California
Posts: 381
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Everything on Zone needs to be redone. Some basic stuff: 1) Quest, doesn't need to have a story line but it is preferred. Quest can give loot drops, such as gralats, guns, hats, bodies, heads etc. You know where am going with this. 2) Tileset, either make an entirely new tileset or improve the current on. That means other colors besides BLUE, some shading and tone and contrast to it as well. 3) Basing, keep the current planets such as Spring, Choros, Iricia and Conquest and reduce the time given for holding those bases by 3/4. For other bases on the map make a more elaborate designs, no need to be symmetrical in every level. Add some barriers doors and mounted turrets for use by defender and other captivating ideas you could think of. 4) Squads, increase the cost for creating a squad that way players don't just abuse the 1k hat achievement, I would say increase the cap to 20k per squad. Remove squads that aren't active on the leaderboard, lets say if a squads stops basing for about a week they'll be taken off the board and replaced by the next squad closest to it's hours. To get back on the leaderboard, they need to hold a planet or base for at least five hours. Add more rights to be given in the squad such as being able to mute the player from the squad, banning them (ban list should be available), promotion system that authorize players can give to other players. This means the leader or anyone that is authorize can give points to a player which would be added to a kind of progress bar that lets gets them promoted through a set of ranks system that is set up by the leader. 5) Squad rewards, going to make this simple 1k=Hat for 15 players excluding hatmaker and leader. 2.5k=Hat for 6 players excluding hatmaker and leader. 5k=Hideout. 7.5k=25 statue for squad members & temporary gun skin added to the hideout that needs to be re-grap every three days or so. 10k=Custom gun skin for 18 players excluding skin maker and leader. Also there 6) Staff made squad rewards, this can range from skins, guns, hats to anything available in Zone. How this would work is a squad can earn "squad cash" By holding planets or base, killing players while defending base and squad activities events. 7) Squad activities, this can include TDM, Capture the flag etc. This should be a hosted event and NPC hosted every 30mins or an hour. Winning squad receives a set of "squad cash" that can be spent in the "squad cash store". 8) PvE, so we already have a mission type of event set up, why not improve it? Missions should give loots that can be sold for gralats that means finishing the mission, killing enemies or completing certain objective. Leveling up can give you access to different areas throughout the map. Check out the game Destiny, they have planets such as Earth, Mars, Venus and even the moon that has a fairly large map that can players can roam around for hours doing different missions, events, and looting or grinding for items and experience. 9) Guns, they need to be redone everything from gani to stats. Needs a variety of stats for its set price. Because as of now all the guns are nearly equal when some cost a lot more than others. Well that's all I could really thought of as of now, I'll try to add more ideas when I can. Kinda was lazy so I kept things simple and to the point. Like to see some of these ideas incorporated into the game or at least even being considered lol. |
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01-19-2015
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77 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Wow the wall of text to completely rip into zone because 'you're bored' ...Pretty sure everyone/ 3/4ths of classic allways says that and about same for era.. Now lets say we work our arses off for this new tileset.. 'woo new tileset' next few days go by 'im bored' personally i think tileset is okay been rather annoying tho the amount of changes done to the map, remember that old little one?? ..so yeah could be redone but personally think it'd be waste of time cause whos saying everyone will like this new tileset or just surmising.. I think personally zone needs: -Daily activity system (kinda like a go search for this for $$$) -Revamp of the leveling - i.e making levels mean more ingame(makes players do the missions to obtain stuff etc) -Character -simlier to all graals like a zorbi but zone styled (gives more a feel of an actual game-could use these characters for..) -Quests -flying out to random planets(all diff) to collect stuff/get info etc in a long mission to progress |
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01-19-2015
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78 |
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Or we could make squads 85% irrelevant to iZone and implement a new system that is more focused on team work on a larger scale, while taking the current planets and turning them back into their original styles. This way it will be less of a cluster**** on these planets and you have more defined teams. Winners get rewards; squads aren't as big of a part but are still there. It's a win/win
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01-19-2015
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79 | |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Than the oh look i have 7perms and like 10+ spaces I can use for noob recruiting and recycle them each day until we hit 1k. It also brings squads more closer together having to work together/bond and help each other.. |
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01-19-2015
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80 |
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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The problem for them is that they have the so-called Night and Day Shifts. Not all people can be open to base 24/7 right? So that's why they don't want to reduce, so while having their sleep, someone would base for them. |
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01-19-2015
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81 | |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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oh we'll have 5from usa 5europe 5china/asia (rarely seen this tbh they're all from mostly usa-playing 24/7) and still use rest for a recycling noob system..that works wonders to keep players online/keep going. Put it this way if this was done from start 3/4 of players would be still trying to get to a 'big squad goal' and probably wouldn't be as bored. |
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01-19-2015
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82 |
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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I think its not our problem they want 1k. Decreasing cap limit, increasing the price wouldn't help them. How about the squad where only friends are in most of Family Squads? If they want 1k, its not our problem. There is no such inflation going around the 1k. Most of, we should have a squad log to check who's kicking, recruiting, changing squad news etc. Also, there should be a board of 1k - 4.999k, 5k - 9.999k, 10k ~ onwards. P.S. If the squad changes would happen, everyone will rage and won't base. You made it harder for them while before it didn't. |
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01-19-2015
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83 |
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zzz
Join Date: Sep 2011
Location: WA USA
Posts: 9,232
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jwd
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01-19-2015
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84 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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01-19-2015
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85 |
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zzz
Join Date: Sep 2011
Location: WA USA
Posts: 9,232
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Got engaged
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01-19-2015
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86 | |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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+ tbh the squads having less as you said they'd only rage*future ref for new servers to do!!!) and least of probz for zone lol |
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01-20-2015
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87 |
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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Wouldn't want the players get lost right? I think there's nothing wrong with the squads, just the bases.
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01-20-2015
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88 |
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Banned
Join Date: May 2014
Location: Melbourne, Australia
Posts: 195
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I'll try my best to be honest and critical, but not unfairly so. I'll preface this by stating that I actually like Zone quite a lot. Well, the idea of Zone more-so than its current incarnation. Science-Fiction can be hard to pull off in any game, let alone a multi-player game. There is the knee-jerked response that Zone is just a clone of Era & Classic (more-so Era), albeit with a different skin. There is a shade of truth to this. In my mind there are (at the moment) only 2 servers, I think of them as 'root' servers: Classic and Era. The other servers just mimic these, granted Ol'West has tried hard to break the mould. There are servers that do not do this, but they haven't been deployed to mobile platforms yet (iDelteria, iGK). What has Zone got going for it:
![]() Science Fiction With this 'genre' of server the only limit is imagination. The problem is that Zone at the moment is terribly stale. Granted, I don't know what tricks they've got up their sleeves for 2015. This could quickly change. There is little imagination on Zone, you have the entire 'landscape' of a universe to play with and it's wasted on squad battles. Where are the dog fights in the atmosphere, the exploration of alien planets, where are the black holes that could suck you in and spit you out in a different galaxy, ripe for exploring. Where is the fantastic and wild alien technology, or even the hyper-realistic man-made technology? Maybe I'm reaching a little far. Guns: Guns are fun, whilst this is a good aspect to your server Era already has guns. The unique style of firefighting is good, but could be taken further. Perhaps look into more weapon augmentation, even perhaps creating types of 'classes': i.e team fortress styled classes that are assigned depending on the type of weapon the user is wielding? Again, I may be reaching. Originality is exciting. Think original (weapon mods would be cool too, I love weapon modification). An extension to the guns paragraph: Bases. You have alien planets and you use the current system. Zone is a science-fiction server, explore the idea of using the actual planets, it could also open the way for PvE content in the form of alien mobs, perhaps alien hunting/poaching as a daily/weekly challenge. Invest some time investigating some methods of currency acquisition that aren't bland, make grinding exciting (unrelated: alien mobs competing for bases would be a cool idea lol, might be unrealistic for gs2 though). The stale feeling could be an issue to do with staff, maybe you need to invest in creativity just as much as you invest in professionalism. Perhaps some staff could be better served in different positions. I'm not saying that you have a bad staff team, my experience with your staff team was interesting, there's nothing intrinsically bad about Zone or its team, but a re-evaluation of the strengths and weaknesses of your staff may be beneficial. I don't think you play to each others strengths at all. The lack of lore and quests This is an issue that plagues pretty much all Graal servers, Zone included. For some reason the iServer community as it currently stands, has excluded quests excepting the seasonal content releases. Zone is lifeless. You need to create an on-going history that can be seen and felt within the game. This could be done by quest lines. I would recommend instance-based "scenario" styled quests. TLDR: Re-evaluate the current staff structures to look for weaknesses, anomalies or just silly decisions. Zone is lifeless, lack of creativity. Play with the idea of science-fiction, you straight up waste the opportunity that has been given to you Tashkin. Breath life into your server. Look into ways to alter the gun system to give it an original feeling, originality is exciting. Quests. Instanced Scenarios. Think epic in scope. Science Fiction is a great tool for story-telling, The direction of Zone is lacklustre. take Zone and shape it into the server that I know it can be. |
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01-23-2015
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89 |
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Back from the dead?
Join Date: Feb 2013
Location: Australia
Posts: 2,533
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Thank you for doing a proper shop for Australia Day! However, there is room for the improvement. Firstly, the table is a Union Jack. This is used for all British colonies, not only Australia. It's not the Australian flag. Secondly, an animal leg. Really. I know that you all aren't Australian, but you could have at least done a didgeridoo (Google it). Animal legs aren't only Australian, unless for some weird reason you all have never seen a dog or horse before. Thirdly, they could look better. There's more to Australia than our animals. Our history, our people, our culture. There are some very talented Graphics Team members, but in my opinion they did not put much effort into this Australia Day. |
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01-23-2015
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90 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Zone Insight
Reno plz. We already have classification of guns other than tiers. And guess who did it? Me. We got guns that excell in close quarters like the rippers and guns that shrek at longer ranges like the railgun. Theres already gun classes i made. Also platinum. No one likes austrailia. They lag up our games, the place was originally a prison, an most importantly, no one is from there. They arent going to really focus on austrailia day as a major event cause no one cares. |