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02-02-2015
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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Alpho can you please make it were people who cant break a rock cant own that rock. For example a lvl 13 is hitting a lvl 60 rock he cant break it but hes preventing me from breaking it cause he owns the rock. Also i think it would be nice if there was more pickaxe types and that your speed of wich you swing your pick increases with your lvl(should be applied to all skills when released). Lastly the mining mini-game has no purpose really so i think you should make a store at the 5th lvl of the mini game mine like special recipes and stuff to actly give it a point. Also need to increase the time between earthquakes. I was just wonder Alpho could you possiable post how mcuh exp is required to get to lvl 100 on skills like whats the total exp when your max lvl. Just to compare my progress. Also you lose durability when you mine a broken rock(a rock already mined) so please fix that. MUST NEED:Can you please add the ability to auto mine buy just holding down the shoot pad becuase tap over and over amd over and over etc. gets old fast.
Last edited by Belak; 02-03-2015 at 01:00 AM.
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02-02-2015
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92 |
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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Thanks for all the little updates in the pasty few days Makes it so much better
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02-02-2015
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93 |
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Who knows?
Join Date: Apr 2012
Location: California
Posts: 1,716
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02-15-2015
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94 |
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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Rocks now drop randomly 1, 2, or 3 rocks after being broken. 1/6 chance to get 3 rocks 1/3 chance to get 2 rocks 2/3 chance to get 1 rock Added a sign outside the new location of the mines (it was moved when oasis was released)
Last edited by Alpho; 02-15-2015 at 11:07 PM.
Reason: Added chances
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02-16-2015
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95 | |
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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02-16-2015
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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The reward, which is still undecided, will be given at level 100. I was thinking we could increase the max level and give a 2nd reward at 125.
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02-16-2015
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97 |
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Strange
Join Date: Nov 2011
Location: Washington
Posts: 559
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Now that mining has been out for a while, not as many people do it as when it was first released. Because of this, I think some of the ore rocks should be removed, or just have their respawn time increased after being mined. It just seems like there are too many unmined ore rocks around. The competition should be upped a little.
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02-16-2015
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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02-16-2015
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99 |
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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02-16-2015
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100 |
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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02-16-2015
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101 |
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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02-16-2015
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102 |
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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Even if the ideas are the same as other games, I still had to program everything and get graphics made for it. So... Also, these are all things you can do in real life and they can't be patented or whatever it's called. Players are happy so I am happy! |
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02-17-2015
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103 |
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Title: Titles
Join Date: Apr 2013
Location: Singapore
Posts: 804
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Would've been better if the amount of swings you do goes accordingly to the speed you're tapping. ;o
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02-17-2015
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104 |
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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02-17-2015
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105 |
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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Group Rocks/Trees: So there should be larger Rocks/Trees that can be mined by several players. This Rock/Tree will have alot of hp for example the 1+ group would have like 2000hp compared to the 100 hp of lvl 1 Rock/Tree. Once destroyed you will recive alot of experience and Ores/Wood compared to its level group. Level Groups: 1+ 15+ 40+ 70+ Details: These rocks/trees would respawn like every 20 mins. Also should only be 1 of every group on map. Names: some names i thought of... Rocks: 1+=Rock cluster 15+=Iron cluster 40+=Gold cluster 70+=Emerald cluster Trees: 1+=idk 15+=idk 40+=Redwood(maybe) 70+=idk |