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04-19-2015
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91 |
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🌟Inomi🌟
Join Date: Oct 2012
Posts: 2,496
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You can't use jetpacks to go thru walls.
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04-19-2015
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92 |
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Registered User
Join Date: Nov 2012
Posts: 121
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I've added an effect whenever a player gets hit Come and check it out!
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04-19-2015
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93 | |
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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04-19-2015
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94 |
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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04-20-2015
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95 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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04-20-2015
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96 |
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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I'd rather have some visual laser blasts than so small bullets that's like Era.
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04-20-2015
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97 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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04-21-2015
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98 |
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🌟Inomi🌟
Join Date: Oct 2012
Posts: 2,496
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Make shadowfox manager = better game.
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04-26-2015
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99 |
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Banned
Join Date: Sep 2011
Location: fighting alt-right
Posts: 2,570
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Maybe increase environmental diversity, i.e. creating two discriminated planets/areas, one abandoned and rundown, where the other is a high tech and well developed haven. The abandoned area relies on mechanical machines and guns, while still maintaining a high tech vibe, and the futuristic area relies on electrical devices and weaponry, such as laser guns. The images in my head are also partly inspired by the Borderlands series. Also, I think it would be cool if zone would revolutionize graal forever. I just recieved this idea after my last post a about environments, but what if zone was an active ecosystem where you literally rely on resources from the masses. Instead of rating "professionalism" by kills, with this idea implemented it would be rated by resources. In an interstellar war, it doesn't matter if you have guns, vehicles, or a good looking character. What would matter is how many resources you have, and how well you can defend those resources. This of course would require the faction idea in order to work, as each faction would be competing for resources rather than bases. Business deals that trade money for resources can add to the realistic economical systems. ****, now I feel like making my own damn game. |
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05-01-2015
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100 |
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Nyanpasu
Join Date: Oct 2012
Location: Kentucky
Posts: 1,878
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economy=bad
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05-01-2015
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101 | |
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Elder ✔️
Join Date: Oct 2012
Posts: 2,286
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05-03-2015
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102 | |
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The Tashkin
Join Date: Nov 2012
Posts: 740
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05-03-2015
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103 | |
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Non-Existent
Join Date: Nov 2012
Posts: 187
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05-03-2015
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104 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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@twiz. Too long to quote. That idea sounds amazing on paper. However i see this as completly being implemented the wrong way and i don't think the devs are talented enough to pull something of that mangitude off considering how most of the server is copy paste codes. Everything that is orginial and somewhat unique is broken and hasent been adressed in lord knows how long. |
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05-04-2015
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105 |
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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All scripts are copy and paste weapons? I don't think so.
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