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Poll Results: Thread Title | |||
6.56% |
#1
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18.03% |
#2
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6.56% |
#3
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42.62% |
#4
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26.23% |
None of the above, Aguzo doesn't know anything.
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Voters: 61. You may not vote on this poll |
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Topic Tools |
06-18-2015
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107 | |
Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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Aguzo, yours sounds too complicated. Sometime after tomorrow I will bring my ideas about the new spar system with some visual images.
when you find the opponent, theres gotta be an option saying 'yes' and 'no' and add that countdown thingy from the streak room. |
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06-18-2015
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108 | ||
Registered User
Join Date: May 2013
Posts: 3,027
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1. Your rank will never get higher by facing easy people. 2. You won't gain any prize pools that actually matter. No, let's say 4000+ people start using ranked matches for the first time right? Then the higher tiers will be winning more often than lower tier players. If you aren't putting effort into ranking up, then your rank will disappear either way. If they just spar a couple times a day then they should be at least silver-gold (which is fine), if they spar higher tiers in 1 match, and win then they will get even more points.
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06-18-2015
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109 | |
Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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06-18-2015
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110 | |
Registered User
Join Date: May 2013
Posts: 3,027
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Not entirely sure how elo works in league, but I heard it is similar to clash Clash: you are in leagues, and depending on how many stars you get against someone else's village you get certain amount of trophies(also based on opponent's town hall level/league) You need a certain amount of trophies for each league, and rank up/fall according to your trophy count. You can't "selective spar" against another town hall, but you could get lucky and find an opponent with low defenses/a lot of resources, but you would need to fall down to trophy range of 900-1200 to find inactive town halls with lots of resources in pumps. Other wise the higher your trophy count is, the more active people are, so less gold "less ez wins" |
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06-18-2015
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111 | |
Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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06-18-2015
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112 | |
Registered User
Join Date: May 2013
Posts: 3,027
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Besides... who wouldn't want to put in effort to get gralats/hats/hat ticket + belt? Each tiers prizes are based accordingly to skill level in the op at the bottom |
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06-18-2015
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113 | ||
Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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We can go on and on about this, but the only way of knowing if this will work is by being added. Idea sounded cool at first, but once I discussed it, seems like it will end up with the same problem of having to no-life it to be rank high. A choice has to be made in regards to this ranking system and it's between allowing players to camp at the top or make it so players have to constantly spar to stay on top. |
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06-18-2015
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114 | |
Registered User
Join Date: May 2013
Posts: 3,027
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Unixmad would have to add the prizes accordingly to their preferences. So just an example Bronze: 100g for top 100 (prize pools cash out resets every hour) Silver: 500g for top 50 (prize pool resets every 12 hours) Gold: 1000g for top 25 (prize pool resets every day) Diamond: 2,500g for top 10 (prize pool resets every week) Legendary: 10,000g for top 5 (prize pool resets every month Godlike: #1. Belt and hat ticket. #2. Chooses a hat (made by gfx) #3. Receives only hat left. (resets every season/3 months) Oh, and sorry to the people that do not understand how I am trying to explain the system. It is new, yes for you, but for other games a lot of people understand it. I might be adding a lot of detail, but they are just potential key points to making it un-abuse-able. Also, if you still have questions or concerns try to either message me about it, before posting, since most of the questions are already answered in op, or post an idea on how to make it better. For those who have read the op: feel free to post any flaws, and I will try to fix it. |
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06-18-2015
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116 |
Registered User
Join Date: May 2013
Posts: 3,027
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Yes, I feel like people started to become disoriented when I started talking about the potential points system. Not sure if it's too hard to multiply the following based on tiers for some, but I'll do it for you ![]() Let's say you are in silver okay, following me? You have 3 hearts remaining after you win, so that x 5 = 15 points 2.5 hearts x 5 = class? anyone? "ooo, ooo, i know, i know". "Yes pacboy?" "12.5 points?". "Very good pac, 10 gold stars for you" 2.0 x 5 = 10 1.5 x 5 = 7.5 1.0 x 5 = 5 0.5 x 5 = 2.5 More advanced mathmeticinalimicalness equations (based on lower/higher tiers) WARNING not for the feint of heart or easily cringe-able. Tier/league Higher than you replace, 5 with 10. Tier/league lower, replace 5 with 2.5 |
06-18-2015
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118 |
Registered User
Join Date: May 2013
Posts: 3,027
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Honestly, you don't have to understand for it to work. That's the scripter's job. Everyone else can just enjoy, it's basically almost the same as the ratio system that thallen put. Where the system takes the ratio of your opponent and multiplies it by 10, then adds to your score.
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06-18-2015
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119 | |
Python
Join Date: Aug 2013
Posts: 1,894
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This just is not needed for spar in iClassic right now. As many have already said, there aren't enough people who are on/sparring at once for this to consistently be a good option. |
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06-18-2015
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120 | |
Registered User
Join Date: May 2013
Posts: 3,027
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I look at the votes and it's mostly just alumni republicans not wanting any bills to pass. While the democratic party is trying to please the public. |
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