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07-06-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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07-06-2012
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iEra TMNT (Dead or Alive)
Join Date: Jan 2012
Location: Deep Blue Ocean
Posts: 856
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Snake did you read what I wrote about the improvements ?
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07-06-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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We don't endorse this forum anymore, so I guess it's not so bad in regards to representing
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07-06-2012
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iEra TMNT (Dead or Alive)
Join Date: Jan 2012
Location: Deep Blue Ocean
Posts: 856
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Loool I just checked the ksg again both bullets when hit to a player does 6 damage if upgraded, and if it is not it does 4 damage (both bullets) block rate improved slightly, but not well enough. I don't get this snake you want the ksg not good as the PBP right? PBP shoots out 4 bullets and if all 4 hits a player that's 20 damage, and ksg shoots 2 bullets at a time, and if both hits that 6 damage(if upgraded).. Atleast make the ksg bullets 3-4 damage each, so the ksg is worth it's price, also please make the freeze rate less, because each time I shoot it is impossible to move again as it is so slow, it's like someone has deployed the green gas... |
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07-06-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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07-06-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Probably just annoyed me due to lack of being helpful >:[ I'm busy with CTF atm, just changing stuff as I go |
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07-06-2012
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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Remember AP0 has about 9 damage and two bullets and costs around the 80's I suppose... So take away 3 damage for the shield is enough... And still KSG has less freeze, you will get us in another chaos |
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07-06-2012
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Creative mind
Join Date: Mar 2012
Location: Netherlands
Posts: 921
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07-06-2012
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Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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Look, it was amazing when it came out. The chance of blocking should be changed to 2/3s what it originally was. The bullets didn't do much, but it at least protected you all the while. Yes, I know the blocking part is gone. Bring it back. With the KSGs low damage per bullet, it's still easy as he'll to our spar it. The blocking can still be beaten easily. Simply put, as others have stated, make the KSG damage per bullet add up to a total of 10-12 damage. Pbp does much more per blast if all the bullets hit. I can't remember the total damage, but it's at least 18 per blast. 12 damage isn't unreasonable. You know, I wish I had a chance to edit those guns myself. Too bad, since I'm assuming the Era Dev Server is PC only? :/ Correction: Pbp does 4x4 which is 16, right? |
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07-06-2012
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Creative mind
Join Date: Mar 2012
Location: Netherlands
Posts: 921
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It's just 4 damage without repairs, which makes it 2 damage per bullet. The shield still isn't functioning well, so it still isn't what it's supposed to be... |
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07-06-2012
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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07-06-2012
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132 | |
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Creative mind
Join Date: Mar 2012
Location: Netherlands
Posts: 921
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07-06-2012
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133 |
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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You guys keep going on about KSG being a spar weapon >:[ Makes me sad panda really, seems to keep being put in the wrong situations to test its usefulness o.o;; M4 will always beat KSG in a spar, period. And John, nothing wrong with more than one Arena? Though, you don't work here so it's pretty irrelevant whether you're making it or not |
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07-06-2012
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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Oh and snake I do that for fun basically, and for knowing where my errors are haha... |
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07-06-2012
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Creative mind
Join Date: Mar 2012
Location: Netherlands
Posts: 921
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