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12-31-2013
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1441 |
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Registered User
Join Date: Dec 2013
Posts: 50
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I have a new rapid spinner and changed some more things: Lucario-Mega (F) @ Lucarionite Ability: Adaptability EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature - Aura Sphere - Vacuum Wave - Nasty Plot - Greninja @ Life Orb Ability: Protean Shiny: Yes EVs: 4 Atk / 252 SAtk / 252 Spd Hasty Nature - Spikes - Hydro Pump - Dark Pulse - Extrasensory Rotom-Mow @ Choice Specs Ability: Levitate EVs: 48 HP / 252 SAtk / 208 Spd Timid Nature - Leaf Storm - Volt Switch - Will-O-Wisp - Pain Split Donphan @ Leftovers Ability: Sturdy EVs: 252 HP / 252 Def / 4 Spd Impish Nature - Rapid Spin - Earthquake - Ice Shard - Stealth Rock Talonflame @ Choice Band Ability: Gale Wings EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Roost - Acrobatics - Brave Bird - U-turn Azumarill @ Sitrus Berry Ability: Huge Power EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Belly Drum - Aqua Jet - Waterfall - Play Rough |
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01-01-2014
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1442 |
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Leave no bridges unburned
Join Date: Sep 2013
Location: Places
Posts: 1,224
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Forretress @ Red Card Ability: Sturdy EVs: 112 Atk / 136 Def / 252 Hp - Spikes - Stealth Rock - Rapid Spin - Explosion Gardevoir @ Mind Plate Ability: Synchronize EVs: 252 Atk / 4 Def / 252 Spd - Psychic - Calm Mind - Moonblast - Shadow Ball Lucario-Mega @ Lucarionite Ability: Adaptability EVs: 252 Atk / 4 Def / 252 Spd - Dark Pulse - Close Combat - Psychic - Earthquake Arcanine @ Life Orb Ability: Intimidate EVs: 72 HP / 252 Atk / 8 SDef / 176 Spd - Flare Blitz - Close Combat - Wild Charge Gyarados @ Leftovers Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spd - Dragon Dance - Stone Edge - Waterfall - Bounce Vileplume @ Leftovers Ability: Chlorophyll EVs: 252 HP / 4 Def / 252 Spd - Aromatherapy - Energy Ball - Sludge Bomb - Sleep Powder First real competitive team... any criticism appreciated. http://www.marriland.com/tools/team-builder this is a pretty good tool when building a team btw
Last edited by Sariss; 01-01-2014 at 01:23 AM.
Reason: oops
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01-01-2014
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1443 |
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Superlative!
Join Date: Nov 2012
Location: (∿°○°)∿
Posts: 1,259
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I knew my Azumarill Sisters were good, but check out this battle I had just an hour ago! RXTW-WWWW-WWW4-5ZZ3 One has 252 HP while the other one (The one in the video) has 252 Def. |
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01-01-2014
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1444 |
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Leave no bridges unburned
Join Date: Sep 2013
Location: Places
Posts: 1,224
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Whoops my Gardevoir has SPECIAL attack not attack.
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01-01-2014
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1445 | |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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01-01-2014
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1446 |
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Leave no bridges unburned
Join Date: Sep 2013
Location: Places
Posts: 1,224
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01-01-2014
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1447 | |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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http://media.pldh.net/pokemon/gen5/blackwhite_animated_front/448.gif (Unsupported image host) Lucario @ Lucarionite Ability: Justified EVs: 252 Atk / 4 Def / 252 Spd Jolly/Adamant Nature - Bullet Punch - Close Combat - Swords Dance - Crunch/ExtremeSpeed Lucario doesn't need Earthquake, it's very redundant coverage besides Fighting STAB and Lucario already suffers from terrible four-moveslot syndrome as it is, so it's best to leave Earthquake off him and put it on someone else such as Landorus or Excadrill who can better put it to use. Bullet Punch functions as an 80 BP (after Adaptability) Steel-type priority STAB which helps with faster Rock-types such as Choice Scarf Terrakion where Close Combat won't do the job. Close Combat is the main move of the set; if it doesn't resist it, use Close Combat. It's 240 BP after Adaptability, and backed by a huge 145 Attack stat, this thing devastates anything switching into it. Swords Dance is used to supplement his Attack even more, making him an almost uncounterable mile-high 854 Attack, which guarantees Close Combat to OHKO almost everything in the game that doesn't resist it. Look at these damage calculations: Adaptability Mega-Lucario (252+ Atk) vs. Skarmory (252/252+): 105.4% - 124.6% / Guaranteed OHKO One Swords Dance is all you need. The final moveslot is based on what your team fears or what Lucario needs to get past: Crunch allows for safe coverage against Psychic and Ghost types, most notably the Lati@s duo and Aegislash, while ExtremeSpeed allows you to get past Talonflame and other fast priority users that resist Bullet Punch such as Breloom and Conkeldurr at +2, which would rather OHKO you otherwise. I didn't look at the rest of the team closely, but if you have any questions, let me know. |
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01-01-2014
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1448 |
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Leave no bridges unburned
Join Date: Sep 2013
Location: Places
Posts: 1,224
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Ok, thanks. I used the other set in just single player mode(where I used sp attack) but find this one is better. Also, landorous isn't banned in OU?
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01-01-2014
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1449 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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No, neither of his forms are banned. That reminds me, you may want to swap Crunch/ESpeed for Ice Punch if you have trouble with Landorus and Gliscor.
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01-01-2014
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1450 |
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Leave no bridges unburned
Join Date: Sep 2013
Location: Places
Posts: 1,224
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Ah, ok, I'll swap it for Espeed considering the amount of popular pokemon weak to it.
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01-01-2014
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1451 |
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Registered User
Join Date: Dec 2013
Posts: 50
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thundorus and landorus too OP edit: Crits are ****ing everywhere in showdown
Last edited by glogmaster; 01-01-2014 at 05:16 AM.
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01-03-2014
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1452 |
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Leave no bridges unburned
Join Date: Sep 2013
Location: Places
Posts: 1,224
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Ok I have a dilemma. I'm setting up a mega banette(mainly just for fun) and I'm wondering of using hex(because of prankster+will-o-wisp) or shadow claw(for mega banette's high attack). Thoughts?
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01-03-2014
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1453 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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Depends what your team is walled by.
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01-03-2014
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1454 |
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Leave no bridges unburned
Join Date: Sep 2013
Location: Places
Posts: 1,224
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Well, both moves are ghost type but I was really just wondering which would do more damage.
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01-03-2014
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1455 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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Well, Hex is special and Shadow Claw is physical. So if you're running a physical set, then Shadow Claw.
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