05-14-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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Castle needs to be changed before mod is looked into, Imo |
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05-14-2016
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Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
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I don't like the new Deadwood. They seem to have taken away just about everything that made the tower unique: Firstly, the balcony is gone. It may have been useless, but it gave the tower some character and was important for this reason. Also, now that the attacker spawn is inside the tower, it is no longer practical to use bushes when pking the tower. This is unfortunate because the bush pking tactic was somewhat unique to Deadwood (pots can be quite useful in Swamp, but this is the only other example I can think of). Finally, the flagroom has been changed. It may very well be that the new, larger flag room is objectively better than the old, however Deadwood's small flag room made it stand out. Have you noticed that every tower now has virtually the same flag room? Pretty much everything that made Deadwood interesting has been stripped away and what's left is simply a cookie-cutter tower designed in accordance with a formula for making objectively decent towers. Pretty lame tbh |
05-14-2016
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Registered User
Join Date: Nov 2015
Posts: 86
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Sent from my SM-G360T1 using Tapatalk |
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05-14-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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@ivy @pigparty imo, Mod is the most balanced tower between attacker/defender. Defenders only have a ~2-second advantage in respawn distance back to the flag. The fort only has one floor, making it the shortest distance back to the flag compared to other towers. Castle is the one that has a ridiculous imbalance in respawn distances. There's not one way to the flag. Every tower (except Sardons) has split left/right (2) paths, and every tower has one door to the flag. The forced bottle-neck at Mod is its only defense, and its really not that difficult to get in the door with 2.5-3.0 Besides, every since 2012-2013 when towers started having downstairs defender respawns, it became ineffective to block the flagroom door; because you need to let your allies back upstairs. |
05-14-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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The update is very good and I'm glad staff are listening to suggestions, particularly regarding slim stairways and bad chokepoints. With this change, I think Swamp is the last tower left that has actual problems, like the slim pathways and that brainless water spam. I don't think Castle is that bad, and I actually think it's good that certain towers are a little easier to defend than others. If they were all similarly designed and entirely balanced, it'd probably be a bit boring. I find it kind of cool that a tower like Destiny typically attracts the strongest guild, whereas MoD is like a fallback tower to most people. The only time I've found spawn points to be cancerous were the old Sardon's and Snow spawn points. Spawning right beside the flag just seems like poor design to me. |