I’d love to see an improvement to the baddy kill system. Heres a bit of background to whats been happening lately and for some time. What I’ve encountered during daily quests are players that take over an area and prevent other players from baddy killing. For example, the location posted here inside the lava area at Big City. This greatly impacts players, like myself, from finishing daily quests. I dont always have time to be running all around graal to finish my quest. I wanna do my quest and move on.
An improvement I’d like are limitations to baddy killing. As an example, if a player hits a baddy, then that baddy should only be killed by that player that hits it first. I know baddy killing is competitive but it also gets in the way of daily quests. I see it as a way of game disruption. There should be set boundaries as to how many baddies one player can kill at a time.