So I am back once again to fix the guns. Since I've been gone, there's been a lot of changes, one of them being all my previous work being reset, another is the bases, lots of stuff, and I've learn quite a lot since then so i decided to rework the original plan I had. Guns are getting rebalanced, we are going to be a skill based game again, and the upcoming updates and any that follow will stay true to that. Zone will get easier and harder, hit timers will be much lower meaning good offensive and defensive skills are a must. The melees also have been balanced out, also with lower hit timers, the auction melees will be capped at 13 dmg as opposed to 14, the confusion effect some have (such as my beloved Sigil Blade) is being removed since its too op, and all melees won't be auto swing anymore unless they are part gun (such as the backpack).
For hit timer details, the default will be 0.2, any changes will be strictly based on the gun itself, holiday guns will be at 0.3 since they shouldn't outdo a shop gun equivalent when theyre way cheaper. Chainguns will be at 0.3, 0.2 was too much for them.
Also, a lot of guns were either buffed or nerfed based on price, and some guns changed up to bring a bit of diversity, since most of our guns are from holiday shops and are pretty basic.
With that being said, if you had any concerns, suggestions, or ideas, post below.
Also to add to this, everythings been changed on dev rn, they will be ported to main really soon