05-13-2016
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Registered User
Join Date: Jan 2012
Posts: 732
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05-13-2016
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Personally think it should be other way round having like 10in a guild than having like 50players in guild keeping fort 24/7 because this does not stop kick/receuit cycle at all if anything it makes 10times worse. and lose points for kicking like wtf please tell me when spar guilds kick.. and people say it isn't bias towards that end. So HEY Rufus, suggestion make guilds have only 10/15members in each guild with possibility of having just 1allie this makes it so they still have great storage space for the ones who help here and there and would also make alot harder keeping forts as majority of spaces would be filled with 'mains' this also is good for spar squads as its like 4/5 sparring at at time? so 10/15 is more than enough.. would also mean more guilds would possibly be around to compete. |
05-13-2016
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Player 1
Join Date: Oct 2014
Location: Hoenn
Posts: 322
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We would be much better off raising the guild member limit to 40-50, and limiting the amount of guilds you are able to join to 1-2 |
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05-13-2016
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Player 1
Join Date: Oct 2014
Location: Hoenn
Posts: 322
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05-14-2016
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Registered User
Join Date: Mar 2016
Location: In a Mountain
Posts: 50
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Just got a thought people might've said,but since i'm lazy to Read and search idc, so what i think is they will increase Guild Capacity, and change the Kick and Rec System,I think the player that most helps will have most Points, wait this is getting pretty strange, here take this to help. I will give a random example: Guild "Electro" Points - 777 Members with most Points : Shadow - 300 Points(Points stand for the hours they helped) Elektra - 400 Points Brazus - 77 Points Members with most Points will get Reward,this will stop the stupidness people do on Hatlist Kick and Rec System: Shadow(300 Points) Kicked Elektra(400 Points). The guild will lose all the points Elektra helped em get Well its kinda like that what I thought... |
05-14-2016
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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They'd be more than 10 online if a guild(who's actively getting forts) has 50spots in guild, whether 20of them are temps or not. Thats why competition wise that people should want would be better off having less in guilds.
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05-14-2016
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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I really like the idea of having points. Honestly, the community is going to always try to find shortcuts or ways to ruin a system and take advantage of it. These points, along with harsh consequences for continuous kicking of members seems like it could work out very well for going back to the family-type guilds instead of nonstop kicking and recruiting. It could also reduce the amount of time it takes to get to 1k since you can't continuously noob recruit people who are on throughout the day, which means if you don't have enough members on, you can't take a tower very easily. Could be very interesting and actually create more competition in the towering community.
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05-14-2016
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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What about if ldr was off and the co/mains started to rec-kick his guild would lose points for it? Whats going to happen spar wise, losing extra points? as they unlikely to kick. I'm not sure if in the plan but will stuff like pking/bking earn points, I'd kinda like that.. I'm intrigued by how stuff will be balanced out |
05-14-2016
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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05-15-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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