Introduction
I've played a lot of servers on Graal Online and Graal Reborn. Some are amazing like Classic or Atlantis, and others have great potential, but sadly lack direction. I gather ideas from lots of old RPG games I play on my iPod using an emulator. In this guide I'll teach you some valuable tips for making a good server.
Storyline
A storyline is the foundation of the server. It gives it direction and helps the player out. A good storyline should involve the player remembering past events or stories. It should inform the player about who they are (friends, family, pets, skills, controls, etc). The greatest storylines involve intricate cut-scenes, making the person playing feel like they are watching a movie. When making a storyline make sure it's not too dull and doesn't have a lot of details to remember. I absolutely love storylines where I just a little bit about who I am and begin to find more and more about the story and who I am from talking to people, reading journals and flashback scenes.
Character Customization
I really, really hate servers that make customizing your character a main aspect of the server. I also don't like it when I start off in a server in a noob outfit, and I haven't even been given a chance to work on my character. I like it when I log in and there is a nice character customization GUI. In my opinion heads and bodies should not cost money. Swords, shields and hats should. I really want to push the whole idea of hats just being little things a merchant may sell you. Swords and shields should be earned by finding or buying a better one. I love how in Zelda you kill a boss or complete a dungeon to get a shiny new sword!
NPCs
All the NPCs I see these days are complete ******s. I mean seriously, they just say the same thing, 'HI THERE!' I want to see a dynamic NPC that will talk to me depending on different circumstances like outfit, weapons, AP, time and other aspects. When I first find an NPC it's name should be something like Village Girl, once I talk to them and they introduce themselves their name should change to the name they told you, it's a great way to make it feel a lot more realistic. NPCs also shouldn't all look the same, I mean thieves should all wear similar clothes, but not the exact sane thing! It seems like an army of clones on some server. I hate how every shop has the same old man NPC behind the counter. NPCs should also have houses, why is it that most of the ones I meet seem to be homeless?
I'll finish more of this after din