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09-07-2012
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Im serial!
Join Date: Sep 2011
Location: Al Gore¨s Mind
Posts: 170
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Another Lethal Securities Base
Another base like lethal securities you know;small,ez to get into,close quarters,two levels,ez to take,more pk oriented.
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09-07-2012
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2 |
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Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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Put it in the sewers.
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09-08-2012
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3 |
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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hahahahahahahahaha no.
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09-08-2012
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4 |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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I don't really like lethal, it removes the "challenge" of pking other than spam.
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09-10-2012
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5 |
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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Make an underwater base to prevent the horrible entrance streaking lol. Make pkers go inside the base to streak.
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09-10-2012
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6 |
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Sadly, adding more bases would just increase the basing problem at the moment :[
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09-10-2012
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7 |
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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09-10-2012
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8 |
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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09-10-2012
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9 |
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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More bases= more alternatives for gangs if one base is full. Competition is the best part of basing, it makes it challenging. And if gangs idle, you can just go in and take it, or use the OP weapons and grenades you people released to do it also. So there's not really a base problem at all. If there are more bases, more gangs will get hours and it makes gangs more active. Eras player count will probably rise as well. |
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09-10-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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09-10-2012
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11 |
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Times Change
Join Date: Feb 2012
Location: Cairo, Egypt
Posts: 1,872
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09-10-2012
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12 |
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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09-10-2012
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13 |
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Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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The problem with bases is because of idling. I think there are so many people who don't have good guns and are also unloyal. And, once a gang goes idle from lack of competition, nothing happens. We have to make basing more fun. Firstly, get rid or nerf the napalm. It takes the fun out of basing, truly. Second, maybe add basing achievements that force people to be loyal or active in gangs. I think basing could use an on screen streak counter. Then, because they're in a base they could receive extra ammo, extra food, or whatever just for basing. Or just give freebies to people in bases only, randomly, since they're earning it just being there. Also, maybe... As ive suggested in the past, add NPC players that attack after a basing gang idles for a certain amount of time. The only issue would be scripting and developing how the NPC tracks a player and reacts to them. |
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09-10-2012
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Times Change
Join Date: Feb 2012
Location: Cairo, Egypt
Posts: 1,872
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09-10-2012
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15 |
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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Is agree. And you could just make the NPCs endlessly go for the gangs safe and use the starter gun, nothing OP.
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