![]() |
|
10-05-2012
|
1 |
|
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
|
Just Another Guild Spar Thread
So whenever its NOT 2days before a GST, usually theres only 0-3 guilds in Swamp Guild Spar at a time. Well the problem is, with 3guilds: A) the losing guild spars in EVERY round because players die and are able to rejoin queque first; or B) the largest guild with 6+ members spars in EVERY round becuz they have extra players to join queque while rest are sparring; thus the other two guilds never spar eachother. also its annoying when theres an even number lf guilds and you spar the same guild EVERYtime solution: -edit the queque system to where the losing guild is put at the end of the queque and the winning is put in queque's 2nd position (NOT like tournament spar where you spar continuously until losing) -have ONE guild spar room that IS tournament style where the winning guild is automatically put into next round. -also make queque smarter where it pairs guilds by gs score and number of members. -Belle isle guild spar is never used, even though the inside is larger, and better looking. so why not delete belle guild spar and integrate its inside leveling with swamps? i really like the large lobby in belle guild spar thst no one uses. also to reiterate peoples' previous ideas for guild spar: -a spar room for 25v25 guild spar -guild spar adds to kills/deaths. ya i loved this rule. it shouldnt have been taken away. guild spar kills are much more difficult to get than noobs who sword spam respawns. did i miss anything? |
|
10-05-2012
|
2 |
|
don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
|
True; in a lot of rooms, it does seem to be 1v1 guilds with a couple other standing around with their thumbs planted firmly up their asses with nothing to do. Though I don't play/care for iClassic anymore, implementing a better GS queue system could do some justice.
|