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11-06-2012
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Registered User
Join Date: Nov 2012
Posts: 162
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Unknown [Information/Hiring]
I didn't expect to be hiring so soon, but my plans changed and I can't edit my original thread, thus I am making a new one. Unknown will be a space themed server that focuses on PvP and the struggle for dominance between the existing Empires. The space portion should dominate gameplay, but there will also be ground based aspects. Planned Initial Features:
Demonstration video of movement, weapons & capital ships: http://www.youtube.com/watch?v=0alzw...ature=youtu.be I have been developing this by myself, and using placeholder art(if you haven't noticed, I'm not an artist). I believe that there is now a good framework in place, and that I cannot really move forward implementing new features without actual graphics artists. I would like to be able to start integrating game play mechanics directly with the artwork now and actually begin development towards becoming a hosted server. Development Plan: Primary development will focus on the Space PvP & Empire control mechanics first. Then we will develop the crafting and ship constructing mechanics. Following that, we will develop ground based combat. PvE missions and gameplay will be the last area to focus on. Current Staff:
Unknown is currently hiring development positions Graphics Team (GAT) - This is the most needed position at the moment. Tilesets, GUI/HUDs and all space based graphics need to be created. Levels Team (LAT)-Not needed quite so urgently, but getting a head start on level development will be a great help. Sound Effects & Scripting Teams (SFX/NAT)-Not necessarily needed at the moment, but I wouldn't turn away eager talent. Application: Send an email to [email protected] with the following information:
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11-06-2012
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2 |
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Registered User
Join Date: Mar 2012
Location: In your heart
Posts: 2,813
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11-06-2012
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E(83)
Join Date: Oct 2011
Location: Missing
Posts: 100
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I really like the whole idea of it ^_^ once better graphics and systems are put in I bet it will be even better...
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11-06-2012
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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so instead of a few good servers we have tons of crappy servers that may end up failing. its like the natural selection of servers. so sad. |
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11-06-2012
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5 |
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Registered User
Join Date: Mar 2012
Location: In your heart
Posts: 2,813
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I think that all of these people that are trying to make a server that may or may not end up failing should get all of their staff together and just make one big and great server. That would be a great idea.
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11-06-2012
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E(83)
Join Date: Oct 2011
Location: Missing
Posts: 100
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Too much staff=horrible outcome of mixed talent+production
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11-06-2012
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7 |
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Registered User
Join Date: Mar 2012
Location: In your heart
Posts: 2,813
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11-06-2012
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8 |
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E(83)
Join Date: Oct 2011
Location: Missing
Posts: 100
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Yeah...but then it will be like graal classic online where it will end up they only give us useless hats every 2 weeks AND make hours of work that will only be on the game for a couple days and never used again...
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11-06-2012
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9 |
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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11-06-2012
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10 |
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Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
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You stole my format ![]() But good luck. |
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11-07-2012
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11 | |
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Registered User
Join Date: Nov 2012
Posts: 162
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Your format?? Are you talking about the server or the post? If post: This seems like a pretty standard hiring thread...
Individual players cannot build or own capital ships. They will be Empire projects and have an upkeep cost. The leadership will decide upon the building of the capships and assign them captains, but some will let you set them as your respawn point if you are part of the crew. In neutral territory, everyone will be able to board the capships, even enemies. |
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11-07-2012
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12 |
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Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
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Title format ![]() But I'll survive. |
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11-11-2012
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13 |
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Registered User
Join Date: Nov 2012
Posts: 162
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Sage ended up joining me and is making graphics Here's some progress that has been made on the server: ![]() ![]() ![]() And here is a short video of us testing some basic fighter combat. Values for weapons/ships/shields etc. aren't indicative of how balanced weapons will be. These were just set to make the video nice and short. Basic fighter combat is actually pretty fun even at this stage in development. (Sage isn't very good at aiming or dodging , I keep winning pretty easily in our duels)
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11-11-2012
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14 |
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Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
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Nice :] You should post some stuff on the official forums. I think they'd be interested. Edit: Wait, you already did. I didn't see it. . Anyway, it looks cool.
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11-11-2012
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15 |
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Registered User
Join Date: Mar 2012
Location: In your heart
Posts: 2,813
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Wow. You guys are making progress. It looks good.
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