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12-03-2012
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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Baddy Spar
"He's got nothing, Frank. Look at him. In his green armor thinking himself high and mighty. You'll show him!" "It'll be easy! Just watch- hang on..." "Wait, that's not fair!" "Laddies and gentlemen! I present to you, in the right side of the ring, Frank! And on the left we have five members of the undefeated fearsome Baddy Legion. Let the games begin!" Baddy Sparring: -Different Battle Arena -Spar for gralats not stats -Each round adds another Baddy to the arena -After 3 Baddies have been added slimes and bats have also entered the arena -The more rounds survived the higher gralats earned -Cost about: 20 gralats to join -Each Baddy/Pyrat kill are worth 10 gralats into your account -Each slime kill are worth 20 gralats to account -Each bat kill are worth 5 gralats to account -Maximum of 10 rounds So what this idea is, is an implementation of a new Battle Arena where you can spar Baddies instead of players. Instead of this counting towards your stats, it rewards you with gralats instead. The first round you start out fighting one baddy. Easy, right? The second round you fight two Baddies/Pyrats. Then three, then from there slimes and bats are now added into the arena as enemies. And yes, you have to kill all of them to advance to the next round. Not so easy anymore, is it? But for each round you pass the more gralats you earn from it. You may only use your sword like you would in normal spar. You must pay 20 gralats to enter, and there is a maximum of 10 rounds that if passes will reward you with a bonus amount of gralats for fighting a ridiculous amount of enemies. In order for this to work, Baddies can no longer deal damage to other Baddies. Difficulty must advance with each level. Multiple new spar rooms must be added or an entirely new arena devoted for it instead. Baddies in the spar will not count towards Baddy Kills or spar. Hope you've liked this idea, thanks! |
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12-03-2012
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Registered User
Join Date: Feb 2012
Posts: 280
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Spoiler
Love the idea, but it benefits the players greatly. That's a good thing right? Yea! Uh oh, mr.crabs doesnt like the idea. If you want to get ur idea done then this phrase should do it: Spoiler
;) Now it might be made. Also the guild spar arena in Bella isle is almost never used, so that building might make a nice spot for this. |
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12-03-2012
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Bubba
Join Date: Aug 2012
Location: United Kingdom
Posts: 520
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12-03-2012
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Registered User
Join Date: Oct 2012
Posts: 186
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lol at Devlin thinking everything has to be an IAP, sure glad you ain't managing.
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12-03-2012
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Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
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Yes please.
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12-03-2012
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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12-03-2012
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(Sage)
Join Date: Aug 2011
Posts: 886
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It's a nice idea but it will die after like 2 weeks, then players will start complaining about a new event/building/town again like how they always do. It'll just become like CTF. No one plays it because it doesn't better our stats, or its not on the scoreboards for people to see how great they are.
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12-03-2012
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Mile High Club
Join Date: Nov 2012
Location: Battle Arena
Posts: 482
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Genius. Ily.
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12-03-2012
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Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
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12-04-2012
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Registered User
Join Date: Mar 2012
Posts: 2,912
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Good idea. How about as well you get a special round or two with a special baddie? One with more health or drops bombs etc.? Or the further rounds you go means the more difficult the baddies get?
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12-04-2012
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Truman
Join Date: Jan 2012
Posts: 19
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I love this idea... Lia has a point, but isn't that the same with every big improvement? There could be hosted tournaments to see who could get to the highest round. In that case a hat could be rewarded. And It doesn't have to be a plain arena. Perhaps add trees and rocks and stuff that you must move around, but no bushes because they would act as bombs in a way. |
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12-04-2012
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Human
Join Date: Dec 2012
Posts: 270
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I see this being an amazing idea! As for what lia said is true, but the thing is, its with every event that we've had. Everyone of course will complain for a new event. Its an awesome idea and 20 gralats is worth the payment considering i'd make 10x more the gralats. Hope this gets on to graalalalalalala!
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12-04-2012
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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@Lia's comment. It doesn't really have to be for stats or anything, but perhaps in said Baddy Arena there could be a leader board showing who made it to what round and how long it took them to complete it with x amount of hits taken. Like for example: Player (Guild) has completed round 1 with 1.0 health in 47.9 seconds and is ranked 10th on the leader board while, for example again: SuperProKid (Pro Guild) has completed all rounds with 3.0 health in 5.2 seconds and is ranked 1st on the leader board. So basically like archery in a way, but you're scored off of health, time and rounds completed. |
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12-04-2012
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(Sage)
Join Date: Aug 2011
Posts: 886
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Yea, I think it might work if there's a scoreboard somewhere so that they can showoff about themselves being the best. The idea seems complicated, but quite fun to do. They should use the baddies they had on FB, that hits you even before you could hit them xD.
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12-07-2012
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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Blueh this is alot of work for admins but this would be a wonderful addition, i like this idea more than most, that still, i usually like. Survival, i guess by human nature, is somthing that interests most people. Look at how many people obsess over zombie games and shows and stuff. And i bet half of you would enjoy a zombie appocolypse, to a certain extent. This is very similar. Baddies remind me of zombies in many ways. Allow me to present my own interpretation of your idea into a guild based game? Zombie Survival: Where?: Recommended in deadwood, as it is zombie themed, but outer-deadwood, not inner, as it is too inconvinient. What?: A building with a room or two that is viewable by public, think of a guild spar, mabye twice size and shape i am thinking, just with more of a zombie/survival build/theme. Spectators can sit in chairs and scroll around the arena with the arrow keys like gst viewing. When a team all on a guild tag joins and there is 5 of them, and they are next to go, they are warped (like spar) into the arena and the game begins. How? The game would have rounds of survival. Each round would get progressivly harder with more zombies. (should be similar to baddies in attack and script, mabye a little weaker) although there should be a limit to how many zombies can be in the arena at a time to prevent glitches or lag. if 15 zombies is the max, any more supposed to be in the round with come on after some have died. Also, to increase difficulty, there should be 4-8 barricades on the walls of the arena, every couple rounds a barricade should break and create a new entrance for zombies. At round 1 only one entrance should be useable by zombies. The SHOP: The Shop would be somthing that would create alot of very fun (imo) gameplay that allows graalians to use some fun strategy. Every round, a bunch of buyable things should appear on a table or somthing in the middle of the map. To get money, zombies should drop coins that you can pick up like gralats or eyepatches. When you can use the shop, you should be able to spend these on perks. these would include bombs, arrows, burger, repair barricade, ect. Possibly also other expensive items like a revive potion you can use to save a friend, or like a damage potion or somthing. The Combat: The combat would be as described. Zombies should be a little weaker than baddies so the dont completely overwhelm you so soon. Players should take .5 damage from zombie hits and when they are downed they die on the field, and stay there until the game is over. If an ally uses a revive potion on them, they should get back up with 1.5 health. Game ends when all players have been killed by the zombies. Their final score would be the round they all died on. Also, when rounds end and the shop appears, a few, but not many pots should appear around so players can get some health, but not always neccesarilly fully heal. The goal is managing your resources among your team. [I[]The leaderboard/I]: The leaderboard should be on guild scores and have the guilds who have survived to the longest rounds. Rounds should be pretty much infinite, but always getting progressively harder, to where most high levels are considered sort of insane. I dont really have an opinion on guild rewards. Thoughts? |