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11-15-2013
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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Daily limit calculations
So this is quite popular amongst alot of games I've noticed. When there's a daily limit enforced, you still wait a day effectively but you're not bound to a strict 24 hour waiting period, which means you have to have a strict schedule so as to not fall behind. What I mean by this is, let's say you loot chests like this: day 1)loot at 5:28pm, looting is not available until day 2 >= 5:28pm day 2)a few minutes late... loot at 5:38pm, looting is not available until day 3 >= 5:38pm day 3).... times keep on getting pushed back, until eventually you have to miss a day to loot at a reasonable time. So my proposal is you round down to the time available to the nearest 12 hour increment So then... day 1)loot at 5:28pm, looting is not available until day2 12:00pm day 2)loot at 4:28pm, looting is not available until day3 12:00pm day 3)loot at 1:00pm, ... And so on... this way, you still effectively can't get ahead on looting, but it's alot harder to fall behind. I'm sure alot of people would appreciate this, and assuming the scripts aren't written in a weird fashion, this should be quite easy to implement. time_incr = 60 * 60 * 12; time_Available = (int(timevar2 / time_incr) + 2) * time_incr; |
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11-15-2013
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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The way it's done on WoW, is it resets at server time's midnight. A system like that would be better.
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11-15-2013
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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11-15-2013
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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please, please, please, please...
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11-16-2013
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Official forum noob
Join Date: May 2013
Location: The home of rain rain and more rain
Posts: 291
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Can we have this done on Pyrate challenge too
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