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04-17-2014
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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weapon changes very detailed
since tashkin has finally released gun stats, i went full blown nerd and made a few changes. Unfortunatly, theres no extras like clip size (for guns, there is for ammo types) and reload time. So i won't have those ![]() For starters good news everyone! I have found 4 new guns that are not in zone Pulse Rifle Plasma Rifle Rocket Launcher another Grenade Launcher All the guns currently have the same stats except for made launcher and suck ass as they only do 2 damage, lol. Ill start from the top, of course this is assuming that these charts are accurate and in my experience they always release what nerds like me want to see. NOTE i will be adding the time to kill on my weapons review page soon Streamer- ROF decreased from .15 to .17; seriously OP in frenzy when tap fired Flower Gun- ROF increase from .25 to .2 Plasma Chaingun- Increase clip size from 16 to 36 Lighting Pistol- ROF increase from .295(really wtf you guys) to .17 Chaingun- Clip increase from 20 to 25 Dart Gun- increase ROF from .3 to .15 decrease the bullet velocity from 1.2 to .8 (bullet will move slower than average bullet) GPAR- ROF increase from .24 to .18 (ripper ROF) Damage increase from 5.5 to 6 Clip reduction to 14 Pink pistols- should be doing 6 damage AP Rippers- Decrease clip size from 36 to 12 Increase ROF from .18 to .16 Increase spread from .05 to .6 AP pirces- increase ROF from .22 to .2 siphon pistols- increase damage to 7 increase ROF from .245 to .2 Decrease bullet velocity from 1 to .6 FlameThrower- I have no clue wtf is up with this gun, apparently the bullet fired from the gun goes 30 tiles but everyone knows they only hurt people up close AND theres no attack radius so according to the chart it should be functioning like a normal gun.
Last edited by Ghettoicedtea; 04-17-2014 at 06:55 PM.
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04-17-2014
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deltaria is da fkin best
Join Date: Oct 2012
Location: your butt
Posts: 377
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Attack radius applies to melees and You should know bullet speed with low numbers are faster. So .6 is extremely fast
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04-17-2014
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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No i don't think thats how velocity for these guns works. It would make no sense because if you have 0 velocity then the bullet ain't going anywhere. So im going on a limb here and saying that 1.2 is faster than 1.0 What i really want to see and would be intresting is if user hit points were added onto the APR. Make people think twice before spamming them im still not trusting these charts 100% accurate... the snow rifle feels way faster than the photon, GPAR and the bow is par to photons ROF... somethings fishy bout this chart or i haven't played enough and those weapons were nerfed... |
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04-17-2014
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Too much anime? psh
Join Date: Feb 2013
Location: Not Japan ;(
Posts: 1,021
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@The 4 New guns. Those are the guns in ContraLMS.
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04-21-2014
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The Tashkin
Join Date: Nov 2012
Posts: 740
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The ammo types and clips sizes are on the second page of the document. Not sure what you meant by not having them. O.o Also there are many issues with your stats. A .6 spread is going to be ridiculously huge and you would never hit your target. It wouldn't be possible. Which is why the spread is usually between 0-0.05. Anymore than that and the bullet will either shoot way off to the left/right. Making the weapon completely useless... literally. The rate the the bullet travels is also only effected in missions. AFAIK. |
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04-21-2014
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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04-21-2014
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Im going to have to completely redo this crap now because my bullet velocity mentality was completely wrong. fak. and clips are wrong too since there whack af and not like eras. I just noticed that dumb ammo type thing.
version 2 Spoiler
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05-01-2014
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The Tashkin
Join Date: Nov 2012
Posts: 740
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Zone's weapon system is different than Era's. The stats of the weapons don't act the same. They are similar, but very different. Hence the reason for needing a smaller number. You would most like shoot the opposite way with a high number like that on Zone. P.S. would be pretty funny though. |
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05-10-2014
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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well i did some mo studying and heres what i came up with. Non tap fire weapons have a 5 in the thousandths place (.xx5) i did calculate all of the t2ks on guns, ill be posting that in my weapons thread.
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05-10-2014
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Honestly, this is what annoys me the most about iZone. There's very little variety in weapon choices. All guns act the same with very minor differences in damage or speed. If things were changed such as appirces firing 4 bullets with low damage and aprippers firing slowly but hitting hard, then it'd start to get interesting. Having weapons that fire fast spread far, fires multiple bullets or applies effects on hit would definately change the game and make it much less like iEra. However, it'd be hard to do with without changing the health cap to 100, but from what I understand, Stefan wants none of that **** again, so it'll probably never happen. |
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05-10-2014
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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I don't see what's so bad with increasing health to 100, would allow a lot of differences between guns like Cookie Xanadu suggested.
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05-11-2014
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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