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06-17-2014
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Python
Join Date: Aug 2013
Posts: 1,894
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New Event Idea to Increase Competetiveness
Ok. For those of you that have played on the UN server, you know the events there are pretty sweet. Better than iClassic's in the opinion of many. Upon asking a few people, it's been said that the reason these events aren't on Classic is because of player overload, which makes sense. I got to thinking of how these events could be implemented without player overload and I had an idea. What if a player had to log a certain amount of wins on normal events (the ones already done on Classic with 50 people per event) in order to play these UN events. I think it's a good incentive, as this cuts down on players able to play them. Additionally, EP (event points) could be given to winners/winning teams and also brought to a leaderboard (the player with most EP gets a statue or something along those lines). I can see this being implemented without a great deal of difficulty as many of the levels and commands are already there. The only other work needed is the statue and the EP leaderboard of a sort. If anyone has any comments or other ideas, please share!
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06-17-2014
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Registered User
Join Date: Jan 2014
Location: Florida
Posts: 765
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06-17-2014
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EP
Join Date: Nov 2012
Posts: 378
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Even though I do not care for this, I believe it would be a great addition to entertain the peasants. So I support it, good show'
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06-17-2014
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Python
Join Date: Aug 2013
Posts: 1,894
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06-17-2014
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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Meanwhile at the MoD town tent...
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06-18-2014
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cute frog
Join Date: Mar 2012
Posts: 1,644
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Unless trivia would count, I don't think I would find myself in any UN events anytime soon. |
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06-18-2014
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Python
Join Date: Aug 2013
Posts: 1,894
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06-18-2014
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Lsimhbiwfefmtalol
Join Date: Dec 2012
Location: Forum Games/Classic
Posts: 399
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I'm not sure if I like this idea, seeing as it's almost completely luck based. Ever since the queue system, I haven't been in any events, but then for someone to get into enough events and win enough of them seems very unlikely. It just seems to focus more on "how lucky are you" than "how good are you"
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06-18-2014
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Python
Join Date: Aug 2013
Posts: 1,894
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Again, this is to keep the player overload low, and the admins (if they like the idea) could always just use que system for these too. If you've played some of the UN events, you can't have more than 20 people or else events just become ridiculous. The ones right now could honestly have 150 ish if the level wouldn't get so laggy. So you can't just have the entire community entering in these events because they'd break. The 2 solutions are either to continue the que system or to implement EP system, and possibly when you get enough EP you can participate on the events that can't have as many players.
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06-18-2014
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cute frog
Join Date: Mar 2012
Posts: 1,644
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06-19-2014
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Registered User
Join Date: Jan 2014
Location: BTK
Posts: 500
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The item of their choice system is a system in which the winner decides if he/she wants a hat,mount, or morph. Then once he decides he tells them what he/she wants the hat,mount, or morph to look like. Which will make people competitive for getting what they want. With a different lag free system.ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ |
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06-19-2014
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Python
Join Date: Aug 2013
Posts: 1,894
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06-20-2014
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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06-20-2014
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Registered User
Join Date: Mar 2013
Posts: 1,350
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This would probably never happen and i dont really like the idea either.
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06-20-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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I like the idea but UN would have to allow classic to do this and frankly they shouldn't be called the "UN EVENTS", as this is classic. I would need examples of UN events to further determine my opinion
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