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02-18-2015
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1 |
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*Yawn*
Join Date: Jan 2014
Posts: 361
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Human Wall Problem,again...
Well, I can't believe this happened again right after I came back to IEra. It's the human wall problem, again =_= This did happened once a few years back near Mercy West Hospital, with people lined up and twerking down with the sign post nearby as the indicator. Can someone explain why some players are like *stones* and cannot be passed by in certain areas? |
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02-18-2015
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2 |
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Old member
Join Date: Sep 2011
Location: Tennessee
Posts: 2,044
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Their was a problem with the PK earlier and Storm sent a message saying it would be fixed soon.
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02-18-2015
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3 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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On Classic I implemented "zones" that when players are in them all other players cease to block anymore. It really did help a lot, and most bottleneck areas have those zones around them so players can't block/troll.
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02-18-2015
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4 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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the classic "the bridge is closed" I remember I used to do that but we would line up and create a gun wall.
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02-18-2015
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5 |
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✔️TURBO✔️VERIFIED✔️
Join Date: Feb 2013
Location: Larunda Relay
Posts: 6,481
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IEra needs nukes like in Era PC.
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02-18-2015
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6 |
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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02-21-2015
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7 | |
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Registered User
Join Date: Nov 2014
Location: Trade Tables
Posts: 47
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And the server had some errors, shouldn't be an issue no more. |
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02-22-2015
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8 |
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Title: Titles
Join Date: Apr 2013
Location: Singapore
Posts: 804
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Server lag isn't always the best solution on getting rid of these blockers... Don't rely too much on a broken toy. |
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02-22-2015
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9 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Best way to avoid them is to go around them
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02-23-2015
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10 |
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*Yawn*
Join Date: Jan 2014
Posts: 361
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