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01-04-2016
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Some Dev Guy
Join Date: Aug 2015
Posts: 320
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Health and Gun Damage Update DISCLAIMER: All of the stats seen below are subject to change at any given time. Slick, our (AWESOME) gun admin, has been working for a couple weeks now on creating gun tiers. With this, he wanted to update guns damage to match those tiers. This way when the server releases new guns/items in the future we're able to normalize the amount of damage that this item deals. Previously we would usually say "Yea.. X damage seems like a good amount for this." and call it a day. Included with this update is an increase in the maximum health, from 50 up to 100. This post includes all 5 gun tiers, damage for each gun, and clip size for each gun. This is most likely not 100% up to date with actual stats, and the item descriptions have not been changed yet in-game to reflect their damage due to the pace at which these items could be changing. I will update the page at least once a day in an attempt to keep you all up to date with what has changed. We would ask that you please submit any feedback that you have via the ingame feedback system. Please be detailed. If all you're going to submit is "this update sucks we all hate it undo pls" (That's real feedback we've gotten btw), then we'll more than likely ignore it because it's entirely useless. Give us a few details on why you think the change is a poor decision, or what specific items you feel could use a change under the update. Surprise, we do read feedback! Sometimes :3 TIER 1: ![]() TIER 2: ![]() TIER 3: ![]() TIER 4: ![]() TIER 5: ![]() Changed Freddy Pistols from 5 to 7. (Damage stacks for some guns, meaning all bullets fired can deal damage. IE 14 for this weapon.)
Last edited by Symmasolan; 01-04-2016 at 06:59 AM.
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01-04-2016
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Registered User
Join Date: Jun 2015
Location: In A House
Posts: 572
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After the update can someone post the update guns list so we can see what changed on the stats of some guns.
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01-04-2016
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Ol' West
Join Date: Jun 2015
Posts: 400
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Hope this goes smoothly
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01-04-2016
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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01-04-2016
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Registered User
Join Date: Jun 2015
Location: In A House
Posts: 572
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01-04-2016
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Banned
Join Date: Nov 2012
Posts: 4,173
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Time to shoot people! That sounded better in my head, oops |
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01-04-2016
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Registered User
Join Date: Jun 2015
Location: In A House
Posts: 572
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Rip Freddys suck, they stack, should of just been 10 damage, brb hanging myself. But logical, 1 Freddy does 5 damage for 40 HS, then dual is 80 HS and still 5 damage but stack, zzz After my experience of basing with Freddys....they don't do a thing, they got nerfed so hard....might as well make them 20 HS for dual or something.... I find this very annoying Based a little bit more, 45 rifle, colt, m18 all better then Freddys... wow good job
Last edited by Messiah; 01-04-2016 at 05:32 AM.
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01-04-2016
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Registered User
Join Date: Aug 2015
Location: Aus
Posts: 43
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Finally, good to hear people are taking action on the majority of the community's wishes.
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01-04-2016
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Registered User
Join Date: Jul 2015
Location: Chewbaccastan
Posts: 1,013
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Should've just dbled the DMG of every gun and health and maybe add 1-2 DMG to all melees
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01-04-2016
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Some Dev Guy
Join Date: Aug 2015
Posts: 320
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Updated with new stats for each gun effected.
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01-04-2016
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Registered User
Join Date: Jun 2015
Location: In A House
Posts: 572
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No ones going to feedback since everyone practically quit
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01-04-2016
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Some Dev Guy
Join Date: Aug 2015
Posts: 320
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Not sure why that would be. It's not like you're unable to play the game all of a sudden. And almost all of the 'feedback' is just QQing. Doesn't exactly help to change anything. UPDATE!: We've gotten one positive feedback with ACTUAL FEEDBACK. Much thank |
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01-04-2016
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Registered User
Join Date: Aug 2015
Location: Aus
Posts: 43
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Where's boomerang? :0
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01-04-2016
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Wingsfield
Join Date: Sep 2011
Location: in a bar
Posts: 269
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01-04-2016
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Registered User
Join Date: Jun 2015
Location: In A House
Posts: 572
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