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01-21-2012
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Idle like a boss!
Join Date: Sep 2011
Location: Canada, eh?
Posts: 789
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Economy :/
Economy Welcome to the infinite whirlpool of hell. Graal iPhone is based off of this simple idea of Farm -> Profit -> Buy xInf. The effects of this can be seen on iClassic, as there is literally no point of the game. ![]() In the end you'll probably find that you're getting nothing. You aren't getting tools to make farming easier, you're just wasting hours of time when you should gain money with gameplay. ![]() There is still hope. In order to make it fun achievements should be added and baddies should drop money. Achievements are one of the greatest things because they can be a way for the player to make themselves feel like they've accomplished something and can be a good way to make money. The harder the achievement is to get the more money they player should earn! They should also look at nations throughout the game. By putting guilds in control of each nation/area it could really make the game more interesting. Each guild and it's allies holding a tower would be in control of a certain area. They get money from all the items bought in the stores in the area. They can also manage the stores by changing prices, switching items and other things. This could make the economy very interesting. As a catch item stocks cost money so guilds can't make all the shops sell items for 5g. With every hour that the guild holds a tower they make 50 gralats per member! That's a good reason to have a tower, ain't it? Deadwood Castle Sardons Snowtown MoD Swamptown
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01-21-2012
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Graphics
Join Date: Sep 2011
Location: My Home?
Posts: 188
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I basically only looked at the pictures...
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01-21-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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colorzzz all over the wayz Anyway, iClassic doesn´t need more ways to make money (well ok they do need some more interesting things but nothing big), they just need to have them being worth. Transformations will only last a little while aswell as the RPS. They need something which will affect other players all the time (like snowballs did). Like on UN there are the thunderbolts, Bomy Island seemd to have/to plan something that you can shrink to a little player and the "normal sized" players could have cought you with a net (players would stay small all the time cause they would feel awesome, normal sized people would catch them all the time even when it´s just to annoy them). |
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01-21-2012
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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Fishing, mining, killing baddys, hidden chests, Unfortunatly they don't have a lot of scripters to make a lot of usefull weapons, plus something that big would need to be approved by Stefan, and with gralat packs Stefan isn't gonna let a easier/quicker but riskier way of getting money get added . |
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01-21-2012
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Retired
Join Date: Aug 2011
Location: Louisiana
Posts: 569
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I believe you posted this in the wrong place my friend. Instead of posting it in General Discussion, why not put it under iClassic then Future improvements?
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01-21-2012
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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Being able to farm rupees by killing baddies or buy them with real world currency ruins the in-game economy right there. All of the money on the server should be a constant ratio. (# of money per single player) Meaning, for every player there will be a certain amount of money in the game. That means there should be a set amount of money that simple appears (chests, drops, w/e) to the player to keep the ratio the same. So, say a player will always find a total of 1000 rupees through chests or drops; the player can buy bombs, arrows, hats, etc with that money. The money spent will be stored, and can be earned back by doing some sort of job. However, for this to be a real economy other people will have to be involved in the economy. So now let's think larger than just one player spending and earning money. A player spends money on an item, and the money is stored globally. Now anyone in the game can earn that money by working. There is an issue with that scenario, though. People could still amass all of the money by working. To prevent that, introduce two new variables: wages and quantity. Wages being the amount of money a people can earn in a day. Quantity being the amount of items in a store. Then someone purchases an item, the quantity of that item available should decrease, and when that item is sold out more will have to be made. However, there should also be a maximum quantity of a single item to prevent people from quickly obtaining all of their daily wage. It's still possible to become wealthy but there will always be enough money in the game for everyone. |
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01-21-2012
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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Graalonline sweatshop? As realistic as your economy idea is, we arent even allowed to trade or anything, I doubt Stefan and Twinny would be able (or willing) to do all that.. |
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01-21-2012
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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I was just sharing a plan that would work. I have no faith in iGraal, and doubt it would ever incorporate logic.
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01-21-2012
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Idle like a boss!
Join Date: Sep 2011
Location: Canada, eh?
Posts: 789
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Basically there's no way of making iPhone good anyone, even though it had so much potential. It's never gonna be like the real Classic. But if they made towers more fun people would want them more.
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01-21-2012
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the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
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This is kinda making me lol because I have a test over Hamilton's money cycle on Monday.
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01-21-2012
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,946
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ready for a revelation? economy means nothing on iclassic. if you play classic to collect dumbass items and hats then you're playing it wrong. classic = pk, sparring, and "social" activities. that's pretty much always been it. |
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01-21-2012
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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Baddies have dropped gralats for a while now, js.
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01-21-2012
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the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
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01-21-2012
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Registered User
Join Date: Dec 2011
Posts: 483
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Id like the towers to be able to profit from the shops around them that'd be cool. It'd bring more guilds into the tower game, and allow you to make money from doing it. But you shouldn't be able to change prices. Some daily jobs, and stuff like mining and fishing would be nice too. Just add some mineable rocks to the drasine caves and make a pic for sale. Just not for a ton of gralats since it is supposed to make you gralats. Then in my exploration of the deadwood caves I found a man with a fishing shop. He should sell fishing poles. But farming isn't what money making should be in any mmo. Low payout, gralats are able to be stolen, mind numbingly boring. However gralat making ideas have been passed around a lot. And a lot of them are good. However none of them were added.
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01-21-2012
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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