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02-08-2012
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Registered User
Join Date: Dec 2011
Posts: 483
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02-08-2012
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8 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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02-08-2012
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10 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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This sort of logic applies to all fields of development, not just levels. |
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02-10-2012
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15 | |
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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Classic levels are distinguished by their straight-forward appearance and completely unreliant on details. It's hard to simply "draw the line", something is either relatively Classic or it isn't. Examples would include pre-iClassic Classic, Bravo Online, Blitz's town on Enigma, and even UN's old maintown levels. I'll try to gather some screenshots to show you what I mean. There are also modern levels that have "Classic influence", for example keeping things relatively simple. A good example of this is the swamp shop I had done that Azrael decided to ****over for no reason. http://www.graalians.com/forums/show...6&postcount=83 Compare the beautiful level to the left to the UN butchered thing on the right. |
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