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05-27-2012
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Banned
Join Date: Apr 2012
Posts: 217
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Widen the doors leading into flag room
It's insane how one god damn lag blocker can cost your guild a tower, like Deadwood, that you just worked your ass off to get. Fix this bull**** now. Why not just widen the doors??????????????????????????? And reset Nerv while you're at it. Random noobs with 1000+ hours don't just magically appear to lag block a tower that Nerv was trying to get. |
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05-27-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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Guilds with 800 hours generally don't risk hacking. With the influx of new members in nerv, I somehow doubt the leaders would be happy with their behaviour. Doors have always been blocked. I guess it's how it works here, I don't see it changing. |
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05-27-2012
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Bazinga
Join Date: Dec 2011
Posts: 575
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Blocking is a pain, no one can deny that. However Bin you know as well as I do that if you rage about this "REALLY UNFAIR" scenario, you won't get your opinion taken seriously. As Pazx says, I can't see it changing as despite how bad 'door blocking' is adding larger doors would bring other complications into the situation; such as the amount of players flooding into the very small Deadwood flag room. Furthermore Nerv Guild members can receive a minor ban for these actions, but if they were to be reset the general consensus would be that the Staff member had been a little far fetched in their decision making.
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05-27-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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05-27-2012
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Banned
Join Date: Apr 2012
Posts: 217
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I am talking about LAG BLOCKING. You know, where an attacking guild jams the door with a lag blocker to get the fort? Nerv is dirty. They will risk anything. This is not a coincidence.
And players flooding the DW flag room? Oh no! We must protect our big guilds from this bad scenario and leave everyone else hung out to dry! I will rage about this game from one end of the internet to the other. Google Graal in the next few weeks or month and see what comes up. |
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05-27-2012
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Bazinga
Join Date: Dec 2011
Posts: 575
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Pazx, it is a shame but most if not all trustworthy Staff Members would take into consideration the other factors of this, such as the legitimate 700 hours of Fort Time. Look at the bigger picture. Consistent pattern? Do you have evidence of this consistent pattern?! If so, please share it with the community on both of these 'Raging' threads. Spreading your anger on minor Gaming sites does nothing for you, except throws your little credibility out of the window. I really suggest you call it a day and move on. Flooding any flag room is an issue at any tower as it causes high amounts of lag and in result can ruin the 'experience'. Deadwood Tower is especially affected by this as it's flag room is in a very compact level as even as it is could lead to many problems in the near future. Many have sought after this Flag Room to be enlarged to hold the sufficient number of users that regularly attack there. Enough said? |
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05-27-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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05-27-2012
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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http://img109.imageshack.us/img109/8657/photo5t.png (Unsupported image host) Especially when in the middle of an update and everybody crowds the door slashing/Pking others just for a couple of hats they'll anyways complain on Other than that, i just wasted 30 seconds of my time taking a nice lovely walk to the Deadwood flag room with 2.5 health. I don't see the problem with the doors |
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05-27-2012
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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i think this is just rage... that door's already 2players wide, how much wider is enough?! wider doors means its easier for ANYONE to get in flagroom, so your really only disadvantaging yourself making it impossible to defend. Next time use a bomb to blast yourself past the lagger or use arrows to arrow teammates inside o and i wouldnt blame Nerv w/o knowing facts, and a reset is a bit exteme for a single incident even it was intended |
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05-30-2012
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10 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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Two players wide for each fort except MoD. /thread |
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05-30-2012
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11 |
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Guru ArtaXerXes
Join Date: May 2012
Location: Onnet
Posts: 396
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Dude, get over the stupid tower. It's just a game .___.
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