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08-08-2012
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Me R Toopid
Join Date: Sep 2011
Posts: 19
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Possible Fix For Sardons
Note: THIS IS NOT A PLATFORM FOR YOU TO ARGUE OVER WHICH GUILD IS BETTER OR ANYTHING OF THE SORT
Please be mature, this is just to help other guilds and graalians. Recently it has come to my attention that even with changes to Tower HP and other things Sardons is still near impossible to take without resorting to hacking or glitching. The main entrance to the flagroom is constantly blocked as is the entrance to the trap room. Guild members use Horses and guild chat as a means to lag/block the entrance. Even a full guild attacking cannot maintain a successful flag attack as the spawns are right next to the flagroom exit, meaning they will just run straight out and block again. The traps are another issue as they lower your health so much that by the time you get through them and the defenders to flag you have at least 1 or 0.5 left. Not a good health to take a flag. Here is my suggested fix, this probably wont happen but I felt like I needed to share as many are frustrated at its difficulty: http://i50.tinypic.com/1zzpcaf.png (Unsupported image host) Thanks for looking. |
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08-08-2012
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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Your idea is interesting. I do agree that the area indicated by green should be removed and that the walls could be rearranged to make it less awkward, but I think the spike should stay. Rearranged and slowed down a bit to make them easier to avoid, but still there, as they make Sardon's more unique and it adds sort of a gimmick. The door's position is up to how the room is redesigned, so that would be a variable thing.
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08-08-2012
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MOLON LABE
Join Date: May 2012
Location: In a tent.
Posts: 223
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You have to keep the spikes. They make sardons special. Maybe slow them down a bit. I do agree that the door should be moved though.
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08-09-2012
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Registered User
Join Date: Sep 2011
Location: USA, south east PROUND TO NOT BE A REDNECK
Posts: 963
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Just fix it to where spikes dont lag through the walls half the time. Sards is perfectly fine otherwise
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08-09-2012
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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RUFUS LOOK AT THIS ****!
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08-09-2012
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Me R Toopid
Join Date: Sep 2011
Posts: 19
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08-09-2012
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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08-09-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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I'm happy with Sardon's the way it is now, including the HP nerf. If you can't take it, try harder, and if you still can't take it, there are 6 other incredibly balanced and easy to attack forts. With the way all the forts are now, I'm hoping we see the bigger guilds such as CJ, CoM, NAL, Aimee, fighting for Sardon's which could be seen as the main prize, and the other forts being less important as they're easy to take and easy to lose. Risk/reward. Anyway, props to you for the effort you put into your concept, but I don't think it's necessary. |
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08-09-2012
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helo utub
Join Date: Feb 2012
Posts: 1,225
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Sardon didn't need any changing anyway it just takes long attacks to get it. Taken it so many times alls you need to do is attack non stop for a while or take it at night. It's not as hard as people say people just aren't trying hard enough.
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