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More Baddy Infested Areas
Since the introduction of the Baddy Killing leaderboards, demand for the small number of worthwhile Baddy Killing spots will increase.
:D Can we, the community of BKers, request some more areas where there is between 3-6 Baddies, such as areas of Balamb Island? Just as there are PK areas that are meant for players to be harvested in. |
*cough cough* Railroad tunnels *cough cough*
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Compared to PK, blobs are like trying to kill a delayer over and over. |
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give them back the baddy cave by the shovel cave so they can get up the rankings quick |
Anyone remember that Bat Cave in Mod? Why not bring that back?
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There are plenty of baddy infested areas that people rarely go into. There are caves full of rats or bats inside the rail cave systems.
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I don't think players are looking for more baddies to kill so much as quickest/easiest baddies to kill.
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^ right
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Well, this new baddy kills leaderboard is a perfect excuse to open new area(s), containing humanoid baddies (which is what people want).
Personally I would like to see the return of the classic green baddies. Seems like they're a dying breed lately. Maybe, a new "dungeon" section in the castle? Lots of rooms full of the classic sword-wielding green baddies, some chests, and maybe even a rare spawn "elite" red baddy (kind of like the bandit leader), with 10 hp and perhaps smarter AI, who drops at least a gold gralat, maybe a loot chest, maybe even some rare drops like a hat or (dare I say) mount. One more thing: I would love to see more future areas requiring higher and higher baddy kill totals to enter (and not just future towers). I think we all had fun as noobs trying to kill the number of baddies required to enter the castle or Sardon's Tower for the first time |
I'm glad people have taken a greater interest in baddies. Now Dusty has more of an incentive to make more types :giggle:
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Please lets have giant fire breathing dragons that have 1000 health and appear once a year and fly to Graal city and burns everyone alive, and anyone burned is permabanned :D
I vote yes!! |
Classic overworld is getting too crowded, time to develop an underwater world like old Classic had, I forget what the name of that place was
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http://i.imgur.com/PXSrPI2.png Was intended to be released alongside railroads but encountered some technical issues. |
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Additionally, the dungeon itself should have a steep baddy kill requirement before being able to enter. It makes sense, too. There you go, Dusty. A new area full of baddies that makes sense (a dungeon in the castle would surely have guards), and has stuff to do rather than just farming baddies for the sake of it. |
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I don't know how memory allocation or anything about the Graal server itself works, but I'd imagine something like this would alleviate a lot of lag from the ground-level overworld, assuming something like this was all on a secondary GMAP. |
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It'll be sitting on the back burner until I get to the point where I feel underwater content would be a useful direction to go. |
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Stuff like this does seem to be just pretty, but it adds a lot of flavor to the game, if done well. I hope to see something using your diving/swimming system! It not only looks good, but has potential - maybe test it out with a mini game format first? (I still have yet to even get IN to cliff climber, what with the Queue system running and all!) Oh, and why aren't there any kamikazee baddies? |
Couldn't the community get involved with with making new baddies? maybe a simple template for a new baddie would be good, kind of like a small friendly based competition.
This would allow level designers to include others baddie design in their levels, not that I know anything about levels. But, a simple template where people could design one and post it here would be great! |
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Would be fun to have levels that we need to complete fighting Baddies and to beat a final boss at the end with a randomised reward like the ones from giant blob.
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http://www.graal.net/index.php/Creat.../Gani/Tutorial 2. you can use an existing baddy and edit it Attachment 15735 still, it doesnt mean it would be used in-game |
Thank you, i might have to sit down for a while and read through it all, but I am down for a challenge.
Anyway, regarding the main topic, is this something admins could implement in the near future with a "big update" on the way containing reward hats? |
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