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07-24-2014
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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More Baddy Infested Areas
Since the introduction of the Baddy Killing leaderboards, demand for the small number of worthwhile Baddy Killing spots will increase. ![]() Can we, the community of BKers, request some more areas where there is between 3-6 Baddies, such as areas of Balamb Island? Just as there are PK areas that are meant for players to be harvested in.
Last edited by Droid; 07-24-2014 at 10:49 AM.
Reason: Mispelt
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07-24-2014
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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*cough cough* Railroad tunnels *cough cough*
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07-24-2014
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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07-24-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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07-24-2014
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Registered User
Join Date: Jul 2014
Posts: 366
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Anyone remember that Bat Cave in Mod? Why not bring that back?
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07-24-2014
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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There are plenty of baddy infested areas that people rarely go into. There are caves full of rats or bats inside the rail cave systems.
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07-24-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I don't think players are looking for more baddies to kill so much as quickest/easiest baddies to kill.
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07-24-2014
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Baguette & Graphics
Join Date: Mar 2014
Location: France
Posts: 588
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^ right
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07-25-2014
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Well, this new baddy kills leaderboard is a perfect excuse to open new area(s), containing humanoid baddies (which is what people want). Personally I would like to see the return of the classic green baddies. Seems like they're a dying breed lately. Maybe, a new "dungeon" section in the castle? Lots of rooms full of the classic sword-wielding green baddies, some chests, and maybe even a rare spawn "elite" red baddy (kind of like the bandit leader), with 10 hp and perhaps smarter AI, who drops at least a gold gralat, maybe a loot chest, maybe even some rare drops like a hat or (dare I say) mount. One more thing: I would love to see more future areas requiring higher and higher baddy kill totals to enter (and not just future towers). I think we all had fun as noobs trying to kill the number of baddies required to enter the castle or Sardon's Tower for the first time
Last edited by Narcosis; 07-25-2014 at 02:38 AM.
Reason: Added one quick thing
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07-25-2014
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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I'm glad people have taken a greater interest in baddies. Now Dusty has more of an incentive to make more types
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07-25-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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07-25-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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Please lets have giant fire breathing dragons that have 1000 health and appear once a year and fly to Graal city and burns everyone alive, and anyone burned is permabanned ![]() I vote yes!! |
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07-25-2014
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Classic overworld is getting too crowded, time to develop an underwater world like old Classic had, I forget what the name of that place was
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07-25-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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07-25-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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