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-   -   Bullet Walls and Warping Players (https://www.graalians.com/forums/showthread.php?t=1362)

Froggy Krueger 10-11-2011 09:21 AM

Bullet Walls and Warping Players
 
Hey, as you all probably know when someone is laggy and they shoot their gun a lot, a wall of bullets suddenly appears and they warp to safety. Don't suppose it's possible for those bullets to just disappear and not hurt anyone cause that isn't really fair, and the lagger gets warped back to where he was?

BootySlayer 10-26-2011 05:24 PM

Seems they could use all that BAR money to upgrade to better servers and address the lag. Wait, what BAR money? Lol

snk 10-26-2011 05:43 PM

Quote:

Posted by BootySlayer (Post 26704)
Seems they could use all that BAR money to upgrade to better servers and address the lag. Wait, what BAR money? Lol

so funne


I don't think there is anything we can do =[

Emera 10-26-2011 05:53 PM

Quote:

Posted by snk (Post 26707)
so funne


I don't think there is anything we can do =[

If you shout really load at it, it might go away :D Works for me.

Froggy Krueger 10-27-2011 07:21 AM

Quote:

Posted by snk (Post 26707)
so funne


I don't think there is anything we can do =[

Would it be possible to make it so that the game detects if like 8 bullets come out of an m4 at once? Or something impossible without lag like that?

snk 10-27-2011 05:38 PM

I could, but it would lag your game like hell =p

BboyEatsbacon 10-27-2011 11:00 PM

Quote:

Posted by BootySlayer (Post 26704)
Seems they could use all that BAR money to upgrade to better servers and address the lag. Wait, what BAR money? Lol

Too bad 85% of lag is clientside, aka, you're the only ones that can fix.

Unused_1 10-28-2011 06:08 AM

Then how did classic almost defeat all there lag on the server?
Like on classic I've never lagged out of the app or crashed..,
Yet on Era it crashes almost every 20 minutes.Could go on about lag issues aswell. :/

Froggy Krueger 10-28-2011 07:53 AM

Hmm... How about a separate spar for players with over x ms. That way they would still be able to spar at least... Pk/basing might still be an issue though... Segregation ftw!

Unused_1 10-28-2011 03:15 PM

^ What He Said

Twinny 10-28-2011 04:45 PM

I would think Era would create a lot more triggers given the sheer amount of projectiles being created (compare people shooting arrows to players firing miniguns). This would mean the server is under a lot more strain (but then, i've never looked into resource usage on them :))

One possibility could be to replace projectiles with classes. Create weapons to smartly shoot projectiles. Instead of a projectile per shot, create a projectile with a fraction of the rate per fire (a minigun might create a particle which handles 5 bullets). This method would create less triggers but would make things like accuracy difficult (making a particle handle multiple bullets at different angels would suck) plus shoot() is quite optimised so this may not balance out well over time.

On a flip side, this would give greater control over the projectile so could add modifiers (bullets with explosive tips, degraded damage over flight path, deflect bullets off armor)

Such a thing would take a lot of time and effort but would be fun :)

For the original problem of the wall of bullets, I think this could be one for Stefan. Some kind of restriction to only allow a certain amount of bullets from a player per second. Would require a lot of fiddling I think (only he can make such changes)


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