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Spar Ties
Add like a half second delay after a spar ends before determining who was the winner. 5-6 times in the past few days I've lost spars that were actually ties because the other person was laggy and it detected me dying before it detected them dying.
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Yeah, I've encountered countless times when me and my opponents die at same time but I always fall the the ground before they do because their lag gives them a second before they fall so it counts as a win for them rather than a tie.
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That's actually a very good idea. Take away their unfair advantage lol x-x
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I like but I hate ties, I think if its a tie spar should restart from scratch.
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Bump this is still annoying
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Half of the time even when your winning, if they have .5 and you hit them directly it doesn't register so they hit you and you lose.
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I've suggested this a lot, too. I'm an advocate of the "delay is fair" argument, but in a 0.5-0.5 scenario it just sucks.
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Since it looks like sparring is being improved I'm bumping this again.
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Pretty please dusty, fp4 <3
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