![]() |
|
05-30-2013
|
1 |
|
Unregistered User
Join Date: Aug 2011
Location: NY
Posts: 257
|
Spar Ties
Add like a half second delay after a spar ends before determining who was the winner. 5-6 times in the past few days I've lost spars that were actually ties because the other person was laggy and it detected me dying before it detected them dying.
|
|
05-30-2013
|
2 |
|
GBA Player
Join Date: Jan 2013
Location: nowhere
Posts: 239
|
Yeah, I've encountered countless times when me and my opponents die at same time but I always fall the the ground before they do because their lag gives them a second before they fall so it counts as a win for them rather than a tie.
|
|
05-31-2013
|
3 |
|
Darklink*
Join Date: Dec 2012
Location: USA
Posts: 394
|
That's actually a very good idea. Take away their unfair advantage lol x-x
|
|
05-31-2013
|
4 |
|
EP
Join Date: Nov 2012
Posts: 378
|
I like but I hate ties, I think if its a tie spar should restart from scratch.
|
|
12-08-2013
|
5 |
|
Unregistered User
Join Date: Aug 2011
Location: NY
Posts: 257
|
Bump this is still annoying
|
|
12-08-2013
|
6 |
|
all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
|
Half of the time even when your winning, if they have .5 and you hit them directly it doesn't register so they hit you and you lose.
|
|
12-09-2013
|
7 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
I've suggested this a lot, too. I'm an advocate of the "delay is fair" argument, but in a 0.5-0.5 scenario it just sucks.
|
|
03-14-2014
|
8 |
|
Unregistered User
Join Date: Aug 2011
Location: NY
Posts: 257
|
Since it looks like sparring is being improved I'm bumping this again.
|
|
07-15-2014
|
9 |
|
EP
Join Date: Nov 2012
Posts: 378
|
Pretty please dusty, fp4 <3
|