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-   -   New Baddies (https://www.graalians.com/forums/showthread.php?t=21364)

Dusty 09-15-2013 07:16 PM

New Baddies
 
The new scripted baddies are currently live on the server for a small test run, in case anyone wants to log on and check them out.

Please post any bugs you encounter, known bugs:
  • Currently randomly decide to walk right onto a wall despite many wall checks.
  • Near castle baddies will sometimes walk onto the cliff.

You can also post any suggestions. Depending on how buggy their test run is, don't be surprised if they're reverted back to their old versions at any given time.

wildkeldeo 09-15-2013 07:42 PM

I can only attack them with bombs and arrows. Is that a bug or is it because the baddies are smart enough to wear sword-proof armour???

Dusty 09-15-2013 07:56 PM

Quote:

Posted by wildkeldeo (Post 410534)
I can only attack them with bombs and arrows. Is that a bug or is it because the baddies are smart enough to wear sword-proof armour???

edit: There was an issue with baddies being hit on the overworld, and it has been resolved now. In fact the new baddies should be much easier to hit for players who lag.

eko 09-15-2013 08:09 PM

They're invincible

Dusty 09-15-2013 08:22 PM

Quote:

Posted by eko (Post 410542)
They're invincible

Elaborate, because I see many people killing them.

Hadzz 09-15-2013 08:28 PM

Is this this still running right now if so are the baddys just the green guys but you have rescripted them or as you sayed new baddys

Dusty 09-15-2013 08:29 PM

Quote:

Posted by Hadzz (Post 410550)
Is this this still running right now if so are the baddys just the green guys but you have rescripted them or as you sayed new baddys

They look the same but they are running new scripts. You can tell the difference as the old baddies use the health bars and the new ones have a heart display.

Hadzz 09-15-2013 08:34 PM

Quote:

Posted by Dusty (Post 410552)
They look the same but they are running new scripts. You can tell the difference as the old baddies use the health bars and the new ones have a heart display.

Well in that case can we have some new ones anyway

Dusty 09-15-2013 08:40 PM

Quote:

Posted by Hadzz (Post 410553)
Well in that case can we have some new ones anyway

These are paving the way for new ones that will be in the Railroad caves, the old scripts were too outdated and buggy to be used so they had to be redone.

NeoZX 09-15-2013 09:33 PM

An ok update for Classic?


GRAALPACOLYPSE.

Dusty 09-15-2013 09:42 PM

Quote:

Posted by kou (Post 410578)
An ok update for Classic?


GRAALPACOLYPSE.

Could have fooled me, reception has been horrible. I've been tweaking them since release, but beyond the original bugs(like the invincible on gmap) players are having a hard time.

Many are used to the glitches of the old ones, and ride into the Pyrat caves on their horse and hit 10 pyrats and are surprised when they kill them(I think there is a glitch with the old baddies that made them very easy to kill while on a horse).

I've had to tweak them substantially. They're now much slower, attack slower, don't swarm players in massive groups unless attacked. I also had to add another Pyrat cave and gave Pyrats a small chance of dropping an additional eyepatch. Negative feedback has died down but it's still hard to tell if players are content with the change. Hopefully players will learn to adapt to the smarter baddies(using a horse and attacking 10 Pyrats is not a good plan. Neither is standing in the same spot swinging mindlessly). They're much easier to hit than their counterparts and I've playtested the hell out of them personally on my PC, iPad and Android phone and find them much more enjoyable to fight than the older ones. I feel like the players grinding the Pyrat quest aren't looking for fun, but rather the gralats in the quickest and easiest way possible.

Even if players are not happy with the change, they've been running for the past 3 hours and are at least functioning relatively bug-free. If demand is great enough I'll revert them back, but at least I got the bug-testing done and they are in good enough condition to be used in the railroads.

Admiral 09-15-2013 09:45 PM

The baddies seem fine, they just react too quickly or perhaps im a little slow lol.

NeoZX 09-15-2013 09:48 PM

Quote:

Posted by Dusty (Post 410582)
Could have fooled me, reception has been horrible. I've been tweaking them since release, but beyond the original bugs(like the invincible on gmap) players are having a hard time.

Many are used to the glitches of the old ones, and ride into the Pyrat caves on their horse and hit 10 pyrats and are surprised when they kill them(I think there is a glitch with the old baddies that made them very easy to kill while on a horse).

I've had to tweak them substantially. They're now much slower, attack slower, don't swarm players in massive groups unless attacked. I also had to add another Pyrat cave and gave Pyrats a small chance of dropping an additional eyepatch. Negative feedback has died down but it's still hard to tell if players are content with the change. Hopefully players will learn to adapt to the smarter baddies(using a horse and attacking 10 Pyrats is not a good plan. Neither is standing in the same spot swinging mindlessly). They're much easier to hit than their counterparts and I've playtested the hell out of them personally on my PC, iPad and Android phone and find them much more enjoyable to fight than the older ones. I feel like the players grinding the Pyrat quest aren't looking for fun, but rather the gralats in the quickest and easiest way possible.

Even if players are not happy with the change, they've been running for the past 3 hours and are at least functioning relatively bug-free. If demand is great enough I'll revert them back, but at least I got the bug-testing done and they are in good enough condition to be used in the railroads.

AY AY. It's better then freaking hats.

Quote:

Posted by Reece (Post 410584)
The baddies seem fine, they just react too quickly or perhaps im a little slow lol.

If youre on iOS, you're slow. All the time.

Dusty 09-15-2013 09:48 PM

Quote:

Posted by Reece (Post 410584)
The baddies seem fine, they just react too quickly or perhaps im a little slow lol.

They have a very small window of invulnerability when they take damage to stop players from just spam-killing them very easily. It's much easier if you treat them like players and move around them as you attack.

Also a lot of players report "teleporting." It's sadly just lag. I have done as much as I could do to counter the lag and sometimes they just might teleport a bit as their movement is updated.

Strap 09-15-2013 10:06 PM

Noticed randomly when I slay one it will stand there with the 0 HP above its head for 5 seconds, then fall down. Most likely just lag, but thought I'd note it.


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