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-   -   Let made the queue system better ? (https://www.graalians.com/forums/showthread.php?t=36869)

Saber Alumba 09-06-2016 12:28 PM

Let made the queue system better ?
 
Hey guys I know this is a topic that has been bashed over and over again , but as it stands I don't think majority isn't in favour of the way the current system works...

My idea for the queue system is to have a mini 4 question game when the queue message is sent out. This would introduce a game related question to the player and 4 tick box answers of wich one would be correct , players who get the question wrong would not get into the queue and players who get it right would be placed into the queue. This would make the queue significantly smaller a lot of the time giving players a higher chance to enter the event in exchange for their game expirience and knowledge. Furthermore I believe this would also encourage other players to learn more about the game in order to enter events.

Questions for this system could be anything but preferably always game related suck as " what's the npc name in ...", " which town is the horse racing set in " ,"where is the blob baddie most commonly found " ," how much does the bomb vendor cost " ...etc

Feel free to share your ideas on how you this the event system could be improved in your opinion

Droid 09-06-2016 06:09 PM

So Trivia event before you get into an event?
This should just be implemented more often in the tutorial anyway, however it is fairly pointless information knowing the names of NPCs that don't actually have any use in game.

Doesn't interest me imo, I personally feel this is unnecessary and is basically another way to get more experienced players - like yourself - into an event.

Master Shredder 09-06-2016 06:28 PM

Just leave the current queue system how it is, anyway sometimes theres portal doors u can find which offers the bigger chance than the queue anyway. The Current queue system is at random so it works fairly

Neku* 09-06-2016 08:35 PM

doesn't seem fair for other new players imo, majority of those who would probably get in would be experienced players. the newer players would be kinda left out

Saber Alumba 09-06-2016 08:42 PM

Quote:

Posted by Droid (Post 731644)
So Trivia event before you get into an event?
This should just be implemented more often in the tutorial anyway, however it is fairly pointless information knowing the names of NPCs that don't actually have any use in game.

Doesn't interest me imo, I personally feel this is unnecessary and is basically another way to get more experienced players - like yourself - into an event.

Well yeah I think when 2.5k players queue up for an even and the chances of you being selected are 32/2.5k, let's say someone like me I see 1-3 event to queue up on a week which have a 30 second timer on them so I might even miss some because I'm sparing. Kinda makes events impossible to join , and then when you do there is even a bigger challenge which is winning... Additionally say that the event you get into is chance, there's just a stupidly small chance of you winning an event hat.

I just think that entering an event shouldn't be as imposible as it is , specially as its one of 4 ( currently 3 ) only things to interactively play on graal. It would be nice if you queue up and don't get in your account would get a point , the more points a player had the more likely they are to be chosen for an event and once they are their points reset back to base value, but that's been suggested before so I'm just trying give it a different aproach.

It's just annoying , this year I've been able to get into 2 event so 2 event in 9 months, that's longer than waiting for a gst to happen... And for a player like me who's played the game for a while there's simply nothing to do apart from sparing to add to your meaningless spar wins number.

Dusty 09-06-2016 08:54 PM

You have the same chance entering an event from doors, so don't say "it's impossible." The only difference is with a door player experience is rewarded in finding it, but that also means the only players who got to play events were the same handful of players. That's why there were players with lots of event hats, and some players who never even got to play an event. And let's not mention the fact there were guilds specifically created to farm event hats and they were very efficient at it.

But that's besides the point, doors have been allowed for staff for a while but I don't think they use them often because of the complexities of setting up multiple doors.

Would be interesting to maybe allow cookies to be used to "fast-pass" the event queue, putting you at a high priority. This would give greater purpose to cookies, which are used to reward players that contribute positively to the game.

Strum 09-06-2016 10:58 PM

Quote:

Posted by Dusty (Post 731670)
You have the same chance entering an event from doors, so don't say "it's impossible." The only difference is with a door player experience is rewarded in finding it, but that also means the only players who got to play events were the same handful of players. That's why there were players with lots of event hats, and some players who never even got to play an event. And let's not mention the fact there were guilds specifically created to farm event hats and they were very efficient at it.

But that's besides the point, doors have been allowed for staff for a while but I don't think they use them often because of the complexities of setting up multiple doors.

Would be interesting to maybe allow cookies to be used to "fast-pass" the event queue, putting you at a high priority. This would give greater purpose to cookies, which are used to reward players that contribute positively to the game.

Events you don't need skills these days if it was doors people would find them but experience is gained.It's like if there was 2 people going to a test and one of them had done alot of work before and the other one didn't even know the date of the test but got it instead of the one who worked hard didn't.1am here,confusing sentence deal with it.

Saber Alumba 09-06-2016 11:41 PM

Quote:

Posted by Dusty (Post 731670)
You have the same chance entering an event from doors, so don't say "it's impossible." The only difference is with a door player experience is rewarded in finding it, but that also means the only players who got to play events were the same handful of players. That's why there were players with lots of event hats, and some players who never even got to play an event. And let's not mention the fact there were guilds specifically created to farm event hats and they were very efficient at it.

But that's besides the point, doors have been allowed for staff for a while but I don't think they use them often because of the complexities of setting up multiple doors.

Would be interesting to maybe allow cookies to be used to "fast-pass" the event queue, putting you at a high priority. This would give greater purpose to cookies, which are used to reward players that contribute positively to the game.

Maybe it's just my competitive side speaking , I mean when I first started playing the game getting and playing events appealed as a competitive aspect of the game. The thing is yeah experienced players would find it easier to get in , however in a competitive environment as it was then you couldn't use that as a real excuse as that applies to any competitive aspect of the game, it's not likely that you will join the games community and become the best sparrer in a day.

But now as the competitive side of it has been almost completely watered down , and I'm assuming it wasn't meant to appeal majorly competitive in the first place, which is why I imagine the system work with no bias as it does now then it would be nice to have any sort of way to boost your chances, the cookie idea is great.
However I don't know if staff still give cookie out regularly , I mean the only time I've ever got a cookie was when I directly messaged for xor directly reporting a game bug ( I think ), besides that I've reported numerous hackers and such in the arena but I've never got a cookie from that so If it was implimented I think that we should be hinted at what sort of actions we can do for the community to acquire them.

Last point I wish to make is the about the chance of getting into an event currently , I used the word imposible but I really meant was stupidly slim chance. I mean the player base is growing , now we have say 4 k players online of which I imagine at least 2.5 k queue up , this gives you a 1.28% chance of getting into the event.
This percentage will get smaller and smaller as the player base grows and more people begin to get involved , therefore I don't personally believe the system is sustainable to cater for an expanding player base. Additionally a big majority of the time I see the event chance being hosted which significantly narrows your chances of winning every more ( which by the way I believe this event should be removed as your a please basically playing a bigger version of it when you queue up )

Zideruic 09-07-2016 10:04 AM

only made it into 2 events in 2 years :|

Saber Alumba 09-07-2016 04:40 PM

Quote:

Posted by Zideruic (Post 731751)
only made it into 2 events in 2 years :|

Did you win any of them ?

Droid 09-07-2016 04:43 PM

Event hats aren't meant to be easy to win

Saber Alumba 09-07-2016 08:14 PM

Quote:

Posted by Droid (Post 731781)
Event hats aren't meant to be easy to win

If someone's only entered 2 events in 2 years you might as well only have 5 different event hat , would still probably take 5 years plus for someone to obtain them all

4-Lom 09-13-2016 04:08 AM

Anyone remember when they would run like 3-4 events at one time when multiple admins were online to host, causing you to have to choose which one to try for? That was awesome.

Bryan* 09-13-2016 04:55 AM

Quote:

Posted by 4-Lom (Post 732665)
Anyone remember when they would run like 3-4 events at one time when multiple admins were online to host, causing you to have to choose which one to try for? That was awesome.


The events galore

Rosewald 09-13-2016 05:05 AM

They should make it admins host normal events, and there is that 'first 25 to click' gets a somewhat common event hat.? Have someone do one of these every 2 hours or something.


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