Forum: GraalOnline Classic
01-29-2016
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Replies: 79
Views: 38,493
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Forum: GraalOnline Classic
01-29-2016
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Replies: 79
Views: 38,493
Baddies could only be made serverside under the...
Baddies could only be made serverside under the constraints I was given. The only option for baddy movement was to use a move command that couldn't be interrupted by other events (like being hit by a...
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Forum: GraalOnline Classic
01-29-2016
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Replies: 37
Views: 9,256
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Forum: GraalOnline Classic
01-29-2016
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Replies: 79
Views: 38,493
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Forum: GraalOnline Classic
01-29-2016
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Replies: 94
Views: 20,003
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Forum: GraalOnline Classic
01-28-2016
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Replies: 94
Views: 20,003
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Forum: GraalOnline Classic
01-28-2016
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Replies: 94
Views: 20,003
Unfortunately, I never really got around to...
Unfortunately, I never really got around to playing around with the particle engine back in the day. Otherwise I'd help you out.
There is at least one person with experience in GScript2 who...
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Forum: Off-Topic Chat
01-28-2016
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Replies: 547
Views: 136,386
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Forum: General Graal Discussion
01-28-2016
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Replies: 196
Views: 72,997
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Forum: Classic Future Improvements
01-27-2016
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Replies: 24
Views: 4,107
Achievement is one of the most significant...
Achievement is one of the most significant motivations for a very large number of gamers, MMORPGs included (http://www.nickyee.com/daedalus/archives/pdf/3-2.pdf). Classic currently does not really...
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Forum: Classic Future Improvements
01-27-2016
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Replies: 24
Views: 4,107
In terms of competitive gameplay, the original...
In terms of competitive gameplay, the original solutions were AP and "Sainthood" (100 AP). In spars, the tradition was to make equal the number of hits each player has to make in order to win. In...
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Forum: Classic Future Improvements
01-27-2016
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Replies: 45
Views: 5,394
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Forum: GraalOnline Classic
01-27-2016
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Replies: 12
Views: 2,781
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Forum: Classic Future Improvements
01-27-2016
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Replies: 45
Views: 5,394
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Forum: Classic Future Improvements
01-27-2016
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Replies: 45
Views: 5,394
The ones I remember off the top of my head:...
The ones I remember off the top of my head: Lunaris, Ninji, Zorbi, Vampire, and Human(?).
Lunaris were slow and had a big blue-fireball sword thing. Zorbi blew bubbles that players would get stuck...
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Forum: GraalOnline Classic
01-27-2016
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Replies: 79
Views: 38,493
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Forum: GraalOnline Classic
01-26-2016
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Replies: 79
Views: 38,493
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Forum: Classic Future Improvements
01-26-2016
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Replies: 45
Views: 5,394
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Forum: GraalOnline Classic
01-26-2016
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Replies: 79
Views: 38,493
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Forum: GraalOnline Classic
01-26-2016
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Replies: 79
Views: 38,493
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Forum: Classic Future Improvements
01-25-2016
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Replies: 20
Views: 3,779
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Forum: Classic Future Improvements
01-25-2016
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Replies: 15
Views: 2,002
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Forum: GraalOnline Classic
01-25-2016
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Replies: 79
Views: 38,493
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Forum: GraalOnline Classic
01-25-2016
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Replies: 79
Views: 38,493
I started doing periodic backups of the levels...
I started doing periodic backups of the levels after some jerk decided to delete everything at one point (not naming names), so I decided I would generate the maps from the earliest and latest...
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Forum: GraalOnline Classic
01-25-2016
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Replies: 79
Views: 38,493
Part of a file that had a whole bunch of task...
Part of a file that had a whole bunch of task assignments in it (it also had some of my class schedules, but I'm leaving that out).
Onnet Town
-Sparring Arena
-Bowling
-*Bar
-Stefan's House...
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