I say if making the damage less when there is more range they shouldn't make the damage to little
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Well, currently with most shotguns, as you all know if all bullets hit from the same person, you take full damage in respect to each bullet.
I may suggest a system to Snk, depending on the feedback here for an alternate system.
It's pretty simple, using fake figures;
First bullet: 8 damage
Second bullet: 4 damage
Third bullet: 2 damage
Fourth bullet: 1 damage
So basically the bullet damage halves each time, this would change the shotguns from their current overpowered status in most cases to something more managable and means we can actually change them easier and better in my opinion. Thoughts?
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I think that that would be the best alternative idea