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08-29-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Era Shotgun Damage forumla
Well, currently with most shotguns, as you all know if all bullets hit from the same person, you take full damage in respect to each bullet. I may suggest a system to Snk, depending on the feedback here for an alternate system. It's pretty simple, using fake figures; First bullet: 8 damage Second bullet: 4 damage Third bullet: 2 damage Fourth bullet: 1 damage So basically the bullet damage halves each time, this would change the shotguns from their current overpowered status in most cases to something more managable and means we can actually change them easier and better in my opinion. Thoughts? |
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08-29-2012
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Banned
Join Date: Oct 2011
Posts: 729
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First and YES
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08-29-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Another alternative would be for bullets after the first bullet to a chance to hit, say 75% chance to hit perhaps
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08-29-2012
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zzz
Join Date: Sep 2011
Location: WA USA
Posts: 9,232
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smart @ OP
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08-29-2012
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Lord Mafia==ε/̵͇̿̿/’̿’̿ ̿
Join Date: May 2012
Location: Kuwait City
Posts: 214
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o_o Aw please clear which Shotgun you are talking about? or maybe in General you mean if example M3 Damage 5 then second shot will be less and third till forth Damage lesser?
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08-29-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Will check back on this thread after work. I expect a well thought out discussion by time I'm back! |
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08-29-2012
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Lord Mafia==ε/̵͇̿̿/’̿’̿ ̿
Join Date: May 2012
Location: Kuwait City
Posts: 214
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R. ok now i understand , that fake figures is Good, sorry for Hassle. o_O lol
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08-29-2012
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Registered User
Join Date: Apr 2012
Location: St. Louis, MO
Posts: 286
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08-29-2012
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Player Relations
Join Date: Jan 2012
Posts: 1,506
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In attempt for actually making the damage much weaker when the bullets travel farther distance? It would be great if shotguns were really meant for close range. They do as much damage at long range at the moment. |
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08-29-2012
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Times Change
Join Date: Feb 2012
Location: Cairo, Egypt
Posts: 1,872
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AGREED!!
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08-29-2012
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...
Join Date: Nov 2011
Posts: 507
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so less damage in long range more damage in close range ._.
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08-29-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Not sure how easy it is to make a distance mechanism for shotguns. Would have to see what snk could come up with.
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08-29-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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its easy. simply add the x/y position of the bullet where it began and detect the x/y with the onActionProjectile()/onActionProjectile() function. Than you can use a distance formula between the first x/y and the 2nd x/y -> you have the distance. depending on that you can change the damage than
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08-29-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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08-29-2012
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The General
Join Date: Apr 2012
Location: England
Posts: 1,753
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I definaletly agree with the close range doing more damage than at long range
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