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We can only kill other pkers now
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Haha what? That's the best part. I always get annoyed when I try to walk to a new town or area, and tons of people block the path and attack me. I don't want to PK, I just want to explore! The AP system allows peaceful players to not be bothered by PK'ers, and fighters to fight fairly with other fighters. Someone with higher AP and is fighting will probably lose AP quickly and fight under the same parameters soon enough.
I don't know where everyone is getting this "social hub/hat shop" idea from. Being sainted (to me) is like saying "I don't really feel like dealing with people trying to bug me while I explore.."
Not healing with pots or beds is a little bit different. While it may make sense now, the news broadcasts state that there may be future quests that involve earning more hearts. With more HP, I see no problem in this or something similarly effective. (Other servers only let you respawn with a certain amount of HP depending on how much AP you have.)
The main goal of the AP system is to somewhat label players as dangerous or friendly.. Hence "good and evil".. This opens up so many more possibilities, I can see no reason why anyone would want to rid the server of the update unless he or she simply does not understand it.
Also, there are a few bugs in the system that can be worked out in time. I think players should act more constructive in this situation and send feedback messages to let staff know about any problems you might encounter. For example, I lost near 30 AP while doing nothing but sparring in Clops' guild house the other night. I never PK'ed, I only sparred. Small bug? Probably.