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01-27-2016
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23
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Registered User
Join Date: Jul 2014
Posts: 783
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No, no, nononononono.
Elaboration; classic as a game strives to maintain a good balance of players, as in you can't be above a noob player in stats or items, just skill(while a "pro" account can have 200 arrows and/or upgraded bombs, those are fairly minut as you drops bombs and arrows when you die.) this would unbalance it in multiple ways, seeing as it would require a lot of questing to ease into the range where you could handle a pro player power vs. Power. Besides the fact of the time limits, a time limit shouldn't have to be as a last ditch attempt to make something possible in my opinion.
It would add another option to the sword-bomb-arrow combat system(I don't include lantern because it is very limited.) which, if classic was looking for one, it already would have one. This would be far too game-changing of a morph to fit in with what classic(from my perspective) has been going for.
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In terms of competitive gameplay, the original solutions were AP and "Sainthood" (100 AP). In spars, the tradition was to make equal the number of hits each player has to make in order to win. In terms of guilds/PKing, you weren't generally accepted due to inexperience unless you had completed many quests, and there were no problems with that. In fact, the reverse situation's kind of an issue now, where any guild will accept you if you're helping them tower, and not take into account skill or experience. Then you get kicked once you're no longer useful. That hurts the gameplay experience.
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