![]() |
|
06-11-2012
|
16 |
|
Some guy on the Internet
Join Date: Jun 2012
Location: Arizona
Posts: 71
|
The whole tower-taking system is utterly stupid. The fact that most towers are designed to have only one way to get to the flag room, the fact that guilds tend to pile all of their members inside that flag room, and the fact that, as mentioned, these members usually respawn right inside or 20 seconds away from the flag room completely destroys any real notion of strategy. The best anyone can do is charge straight in and hope they get lucky. Personally, I think it would be better to have multiple points in a tower that players would have to capture before the tower is taken. It would force the controlling guild to actually spread their guards out a bit (whoaa my god, what a concept) and would prevent them from being cheap, giving some of the lesser guilds an actual chance and more room for strategy.
Last edited by Joseph; 06-11-2012 at 06:24 AM.
Reason: grammar
|
|
06-11-2012
|
17 |
|
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
|
That's an actually decent idea :o
|
|
06-11-2012
|
18 |
|
amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
|
I like it.
|
|
06-11-2012
|
19 | |
|
Some guy on the Internet
Join Date: Jun 2012
Location: Arizona
Posts: 71
|
Here's an idea: if you have nothing of value to contribute to this topic don't even bother posting, because you sound like an idiot, frankly. |
|
|
06-11-2012
|
20 |
|
Registered User
Join Date: Feb 2012
Posts: 296
|
This is a good idea.really would bring more strategyand skill into tower taking
|
|
06-11-2012
|
21 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
Solve it by not sucking at a game as simple as Graal, what the hell.
|
|
06-11-2012
|
22 |
|
Some guy on the Internet
Join Date: Jun 2012
Location: Arizona
Posts: 71
|
The problem here isn't an issue of player skill, it's an issue of poor design. The fact is, the current tower-taking system is poorly thought out, not fun, not fair, and overall just really ******ed. I mean, seriously. Where's the fun of mindlessly charging the enemy over and over again until you capture the tower or just give up out of boredom? |
|
06-11-2012
|
23 | |
|
Banned
Join Date: Apr 2012
Posts: 217
|
|
|
|
06-11-2012
|
24 | |
|
MOLON LABE
Join Date: May 2012
Location: In a tent.
Posts: 223
|
|
|
|
06-11-2012
|
25 | ||
|
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
|
|
||
|
06-11-2012
|
26 |
|
Registered User
Join Date: Mar 2012
Posts: 118
|
[QUOTE=Bin;138321]I'm so sick of the people saying "omg, just work hard and attack them!" The creators of this game did not anticipate guilds like COM, CJ, CXE, and Takaii (Inspired and Serene) taking towers, treating their members like slaves, and working "shifts" to hold the tower 24/7. This ^^^^^^^^^^^^^ join CoM for a day Bin. People don't tag because they are treated like "slaves" guilds need to be created and friendships need to be made. You are speaking of the guild that didn't get 5k until 13k. It is simply because it has become a guild of friends such as CXE and CJ as well. People attack and we loose all the time. Then the members log off/afk and we take back. No advantage just players of all time zones. And I'd like to note that voyage does quite an excellent job taking forts. When we are holding we are always very aware you can dominate our fort. Gj is actually all I really can say. |
|
06-11-2012
|
27 |
|
RiCE KiNGS
Join Date: Dec 2011
Location: Earth
Posts: 385
|
Stop complaining Bin. You guys at Voyage have taken castle from CJ. You know that. So did Nerv. It's not that hard, you have to actually use your brains though. |
|
06-11-2012
|
28 |
|
Custom User Title
Join Date: Jun 2012
Location: Winterfell
Posts: 583
|
|
|
06-11-2012
|
29 |
|
Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
|
i made a thread with a way to make it so it would work...
|
|
06-11-2012
|
30 |
|
Graalian
Join Date: Sep 2011
Location: Belle Isle
Posts: 4,481
|
Ok where shall these new towers be placed?
|