![]() |
|
06-26-2012
|
16 |
|
is Lazy
Join Date: Dec 2011
Location: Graal Guild House
Posts: 245
|
WOWOWOWOWOWO okthxbai
|
|
06-26-2012
|
17 |
|
PC/iEra Everyday.
Join Date: May 2012
Location: The UnderGroundSpar
Posts: 169
|
//#CLIENTSIDE If (created) { loadmap nameofthegmap.gmap; } GRMAP001 WIDTH 3 HEIGHT 2 LEVELNAMES "juggernautkillzone_ab-ab.nw""juggernautkillzone_aa-ab.nw""juggernautkillzone_00-ab.nw" "juggernautkillzone_ab-aa""juggernautkillzone_aa-aa.nw""juggernautkillzone_00-aa.nw" LEVELNAMESEND |
|
06-27-2012
|
18 | |
|
299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
|
No, btw nameofthegmap is the name of the .gmap not the thing I wrote as an example.... And about GRMAP001 WIDTH 3 HEIGHT 2 LEVELNAMES "juggernautkillzone_ab-ab.nw""juggernautkillzone_aa-ab.nw""juggernautkillzone_00-ab.nw" "juggernautkillzone_ab-aa""juggernautkillzone_aa-aa.nw""juggernautkillzone_00-aa.nw" LEVELNAMESEND Just open a notepad, type that in it then name it as something like levels.gmap Then in Level editor, usually open the first map, put an npc and script //#CLIENTSIDE If (created) { loadmap levels.gmap; } Cheers, =] |
|
|
06-28-2012
|
19 |
|
PC/iEra Everyday.
Join Date: May 2012
Location: The UnderGroundSpar
Posts: 169
|
Ill just send the levels to my LAT buddy, I was working on this for 2 weeks now, can't seem to figure out what is wrong. -Forever LAT noob, Lux. |
|
06-28-2012
|
20 |
|
Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
|
The GMAP file isn't supposed to go in the code. It's supposed to be uploaded to the server.
|