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08-14-2012
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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08-14-2012
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122 |
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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08-14-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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08-14-2012
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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Making baddies attack towns at night, having windows light up(to simulate lights from inside),having different events at night and day, and changing the music to fit the theme of night would take a consistent effort. |
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08-15-2012
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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08-19-2012
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126 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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https://dl.dropbox.com/u/58874942/Photo%20Aug%2018%2C%207%2042%2026%20PM.png (Unsupported image host) Actually finally got around to testing my idea, and even though it runs fine on my PC it lags pretty bad on my iPad; this could be because of the higher resolution but I dunno. I'm a bit disappointed, I knew it probably wouldn't run as well as the PC but I was hoping that dropping the quality of the effect(which I did, quite a bit) would help, but it didn't. I think it has to do with slow RAM or something in the iPod/iPad, as the GFX chip shouldn't have a problem rendering the effect, so I'm gonna chalk it up to the RAM not being able to write the drawingpanel fast enough. |
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08-19-2012
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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08-19-2012
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128 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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08-19-2012
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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As for the lag on iPad, I'm pretty sure Graal is more cpu intensive than gpu intensive, in terms of scripts-I don't think Graal takes advantage of the GPU for scripted effects. Is it the shading of the tiles that lags it, or the lantern light effect? Just shading the screen with teh dark blue is a really nice feel, perhaps you could get away with that. also maybe jsut have the normal lantern effect, but change the player sync distance at night. |
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08-19-2012
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130 |
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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08-19-2012
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131 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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And design-wise I wouldn't have used player lightsources because of the sheer amount of players on iClassic. I'd only have used NPCs as light sources, for things such as lamps and torches in levels. |
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08-19-2012
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132 | |
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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08-19-2012
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133 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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I just read this thread, but I like pretty much everything that has been said. With the guards not out, Pyrats should roam york, Baddies should roam other places, bats should come out on overworld, Different bugs should be present such as more lightning bugs and things such as spiders/scorpians and less day bugs. Lanterns would be so cool bug i understand the problems associated. Mabye more of a threat to dying, since its night. Mabye at late night if you die you go to the closest spawn point? (EXA: unstuck me, hotels/inns, tower spawns) One thing to add that I thought sounded insanely fun. If at night, when you die you respawn at respawn points. Then there could be another guild activity in which they have leaderboards for guild night kills ratio. It could be called "Night-kill" scores. Or mabye its based on K/D. Or somthing. Many cool guild things could be added along with nighttime PK-world zone. |
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08-19-2012
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134 | |
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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08-19-2012
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135 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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The only other "alternative" would be to only have a circle around the player themselves, which is fairly easy to do. However that wasn't what I had in mind and fits in place with the "moderate" setting. |
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