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09-04-2012
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Lord Mafia==ε/̵͇̿̿/’̿’̿ ̿
Join Date: May 2012
Location: Kuwait City
Posts: 214
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09-04-2012
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62 |
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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Kid you need serious help, idk if your not mentally secure or if it's just being pre-mature.
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09-04-2012
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63 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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09-04-2012
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64 |
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Lord Mafia==ε/̵͇̿̿/’̿’̿ ̿
Join Date: May 2012
Location: Kuwait City
Posts: 214
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09-04-2012
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65 |
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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You use "xD" WAAAAY too much.
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09-04-2012
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Lord Mafia==ε/̵͇̿̿/’̿’̿ ̿
Join Date: May 2012
Location: Kuwait City
Posts: 214
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09-04-2012
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67 |
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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Hey Snake mabey have the Pbp have 5dmg 6 perfect condition? Make the freeze a bit more.. I would buy it for 125k lol. Just my opinion
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09-04-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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![]() 6 damage a bullet, four bullets = 24 damage, 48 damage with only two shots x.x 5 damage a bullet, four bullets = 20 damage, 40 damage with only two shots One seems more fair to me than the other
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09-04-2012
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Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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Base damage could be 1-4 damage depending on the quality of the gun or how many bullets it fires. Every bullet would represent its own multiplier. You could manipulate the multiplier to whatever lowest and highest damage you'd like. So an example would be a Pbp blast. One blast=four bullets. Each bullet would represent the base damage times the multiplier. Lets say pbp has a base of 2. So you'd have (2 x X) x 4. X would be you're random multiplier. X could also be manipulated. So if you have a multiplier of 1-4, you could have four bullets that could equal a possible 8-24 damage per blast. Or if you'd like it pulled back on power you could make the equation (2 x 1-3) x 4 OR (1 x 1-4) x 4. I think it's the perfect equation for shotguns. |
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09-04-2012
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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ok make it 3 dmg. lol
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09-04-2012
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Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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Just assign the equation (base damage x multiplier range) to every bullet so that if one doesn't hit, it doesn't take too much dmg. Also, you could in theory this way, assign different equations to different bullets to give that balanced effect. That's only 12 damage. -_- |
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09-05-2012
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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I honestly think if your gonna pay 125k it better be worth it.. and I'm using m3
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09-05-2012
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Lord Mafia==ε/̵͇̿̿/’̿’̿ ̿
Join Date: May 2012
Location: Kuwait City
Posts: 214
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09-05-2012
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74 |
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Registered User
Join Date: May 2012
Location: New jersey
Posts: 19
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Noooooo, Pking at lethal would be very slow.
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09-06-2012
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wat
Join Date: Nov 2011
Location: %appdata%/.minecraft/saves
Posts: 744
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Who cares, get a life and pk elsewhere. Like at teh beach. Noob open season!
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