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03-19-2013
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Zanza
Join Date: Apr 2012
Location: Georgia
Posts: 120
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I noticed that some players that have secondary accounts boost in the waters of Pyrat Bay. Most people are aware that when Baddies kill each other the kill goes to a player near them. The best idea I could think of to stop this boosting is warping players who have been idling anywhere in Pyrat Bay for longer than an hour or more. Another thing that needs fixing is not being able to use horses, it's very annoying and unfair. If you disagree on these, give me a good reason why admins shouldn't. |
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03-19-2013
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ClanDestine
Join Date: Aug 2012
Location: Canada
Posts: 724
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Well, ever since the removal of bats, the 'afk and get bk' technique has risen in popularity. It's really becoming an annoyance. Your idea sounds sounds reasonable enough in that regard. Using horses however, is a whole different topic on its own. Using horses is more efficient than not using one, so to speak. More and more players are treating the pyrate quest as a chore though, as it's one of the most effective ways to obtain gralats if done everyday. As annoying as sword spammers on horses are, I don't think it will be altered in anyway whatsoever. |
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03-19-2013
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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It already warps idle players, similar to Graal City. It just needs to be fixed
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03-20-2013
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4 |
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Registered User
Join Date: Sep 2011
Posts: 248
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Good thing... I saw some player with 400k BK idling there before, they should get reset like everyone who boosted PKs in the past.
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03-20-2013
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zzz
Join Date: Sep 2011
Location: WA USA
Posts: 9,232
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03-20-2013
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6 |
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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Hello Chez.
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03-21-2013
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7 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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A larger problem: Ever since the tileset swap, whenever a pyrat (or any baddy at that) gets stuck in a wall or stuck behind bomb/arrow/eyepatch sprites, they kinda spaz out and literally become invinsible 0_0 |
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03-21-2013
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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You should feedback this or email it to support, IMO. Posting it here just introduces the exploit to tons of new people.
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03-21-2013
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Megan (Providence)
Join Date: Sep 2012
Location: United States
Posts: 863
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Why would you want more baddy kills? They are useless counts.
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03-21-2013
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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For the same reason people want more PKs and spar wins, because they feel empowered by having a high number on a game. Skill isn't the desire, it's the material stuff. It's not as if BKs or PKs, as a number, require any amount of skill anyway, though. The worst S-masher can work up 100,000 of either if they dedicate enough time to it.
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03-21-2013
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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03-21-2013
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helo utub
Join Date: Feb 2012
Posts: 1,225
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03-22-2013
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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SuperNick's has 5 spars and it is ******edly easy to get caught boosting like a scrub, whereas almost the entire overworld is a PK zone. That, and sparring isn't even about a dumb number in your profile. It's about being better and being able to prove that you're better. It's about consecutively sparring other players and having them know you are better than them. The two can't even be compared. I just went to Pyrat and I can see where the best spot is to idle and do this. The good news is that it seems active enough so that it's extremely hard to benefit from this. I idled for about 5 minutes and got 2 BKs. It should probably be fixed if at all possible, even so. |
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