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03-23-2013
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Scrubs.
Join Date: Sep 2011
Location: I live in space
Posts: 2,272
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People told me stories of Slim warping people out the tower for his guild to take it and many other stories of staff members abusing the system. I do remember staff were allowed to take towers with their staff account but only if they are on no cheats or anything that got them the upper hand but they changed that since that just shows a bad image to other staff members and most people would bich about it. To me vintage is the only staff ran guild other ones aren't really the tower taking guilds but aster was a guild leader before staff member so i am sure and am sure that she wouldn't let the power get to her since she has had trouble with other admin gulds.
Envy is just a member. isn't a leader.
We were treated as well as any other guild we were warned and I even helped rebellious when terry got your hours reset even tho people told me not to help yall. but i showed my support. |
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03-23-2013
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95 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Whatever happens, don't turn this into some lame guild vs. guild contest. That's not what I was doing or trying to do. Vintage was singled out because it's the most glaring example of this happening. This isn't supposed to be a flame thread, not pointing fingers and saying "DURRR, BUT YOU HAVE AN ADMIN, TOO," I really just want to see the offending admins taken care of and for it to never happen again in the future. It'd benefit pretty much everyone. |
03-23-2013
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96 |
Unregistered User
Join Date: Aug 2011
Location: NY
Posts: 257
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No. Bad. http://www.graalians.com/forums/showthread.php?t=7735 Also this thread sorta making me want to try towering out again, though it sounds like most of them still have major blocking/laming issues. |
03-23-2013
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97 |
The Cooliest?
Join Date: Sep 2012
Posts: 1,117
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Animee you are defending a lost cause. It's a spoil system! If you are an admin, you get recruits easier! Players only care about rubbing up to the staff by being SO loyal. If I was an admin, my guild would be full and taking towers right now. And it isn't just in towers! SIOBHY told a player that he was an admin but she couldn't record how interview! Most of these admins are never helpful too! I had to talk to 5 admins once because some didn't know the answer or they were "working" (towering) I'm sorry but the gp needs to be remade. A lot are immature assholes For example look at this quote from the summer (I still agree with him though.) it's just rude!
Last edited by HON3Y BADG3R; 05-02-2016 at 04:46 AM.
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03-23-2013
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ENGUARD
Join Date: Aug 2011
Location: Canada
Posts: 996
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03-23-2013
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102 |
ENGUARD
Join Date: Aug 2011
Location: Canada
Posts: 996
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Castle Wars. CW used to be extremely **** with the most broken layout (similar to sardon's actually, long narrow tunnels, chokepoints) and he redesigned it to have various modes. There's a 3 heart, 7 heart and 13 heart mode, with a large and small map. To win CW, your guild most hold the fort for 30 minutes and after this time, there is a 5 minute cool down period. After that, everyone is warped out and you can fight for the fort again. There are various power-ups scattered around the level in the form of crystals. They give you a random power-up when picked up (Summon guards, nukeshot, etc.) Really terrible explanation, but this would probably solve all the problems iClassic has with towers. The main problem with them, in my opinion, is the fact that in some towers, the defender has such a gigantic advantage. Some spawns are completely ******ed, especially sardons. To fix this stalemate, everyone should be warped out after the 30 minutes and guilds can fight over the tower once again. |
03-23-2013
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103 |
The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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So like the fort resets back to default after a period of time giving every guild an opportunity to reclaim/take over the fort? Sounds interesting. But I think the power up ability/upgrade defense thing is a little too Balloon Battle or whatever. I had this idea where the tower would have separate spawn points in the form of flags. These flags would be conquerable like the normal flags, but with less health. Each flag acts as a spawn point. Any guild is able to capture a spawn point, including attackers. However, you may capture as many spawn points as you like, but it's the main flag that really matters. Why would this be useful? Because it adds more stratiegics into towering. So say an attacking guild captures a spawn point. They no longer are warped out when they die or have to spend time regrouping. They can just pick up from there. The spawn points also work with the defending guild. They will be spawned randomly to any of the flags they own. Now defenders won't always be clattering over the door 24/7 because they have other flags to look after as well. If a guild attacking or defending has no spawn points, they will spawn outside the tower as normal. Having them will make conquering or defending much easier for the guild, and there wouldn't be too big of a "blocking" issue because attackers and defenders will be spread out over the tower. |