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05-27-2013
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Registered User
Join Date: May 2013
Posts: 22
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This would REALLY work
Zone classes should also give extra boosts to the weapons your using. Hear me out. This is how to would look like: Citizens- You move as fast as a medic when NOT weilding weapons. (fists) Defender- Makes grenade launcher shots go farther and faster. (Same goes for goonaider) Does not include throwing grenades, Commando- Once you have a 10 killstreak, your bullets will SLIGHTLY stun the player if hit. (By slightly i mean not to much but noticable) medic- Move even faster when using lightsaber. I think these buffs would give players a better gameplay and dust off some dust collecting weapons like the goonaider/grenadelauncher or the lightsaber which is very very very very very very etcetcetcetcetc rarely used in combat. (Especially for the price) |
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05-27-2013
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Let not. they are fine how they originally was and doesnt need to be altered to make another class op.
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05-27-2013
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ZUSN
Join Date: Jan 2013
Location: ?
Posts: 334
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05-27-2013
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Registered User
Join Date: May 2013
Posts: 18
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05-28-2013
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Delteria gfx
Join Date: Feb 2013
Posts: 192
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Ok, if i was a medic class and already fast, and i got faster, i could outrun bullets... And in melee spar that would be a whole level of unfair
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05-28-2013
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Can't let you do that
Join Date: Apr 2013
Location: Chesterfield, MO.
Posts: 125
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05-28-2013
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Registered User
Join Date: May 2013
Posts: 22
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05-28-2013
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Impulsive Spender
Join Date: Oct 2012
Location: Irvine, California
Posts: 1,401
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Don't make things with classes even more complicated than they already are...
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05-29-2013
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Oh, and it's too, not to. |
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05-30-2013
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Registered User
Join Date: May 2013
Posts: 22
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05-30-2013
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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05-30-2013
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Banned
Join Date: Jan 2013
Posts: 146
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