![]() |
|
09-01-2013
|
16 | |
|
Pixelist
Join Date: Nov 2012
Posts: 3,077
|
|
|
|
09-01-2013
|
17 | |
|
Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
|
|
|
|
09-01-2013
|
18 | |
|
🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
|
|
|
|
09-01-2013
|
19 |
|
Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
|
|
|
09-02-2013
|
20 | |
|
Pixelist
Join Date: Nov 2012
Posts: 3,077
|
|
|
|
09-02-2013
|
21 |
|
Zone Player
Join Date: Feb 2013
Posts: 697
|
|
|
09-02-2013
|
22 | ||
|
Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
|
|
||
|
09-02-2013
|
23 |
|
Pixelist
Join Date: Nov 2012
Posts: 3,077
|
That is fine. Which is why I made this specific thread. For those who favor the idea to suggest ideas for it to work, as well as others.
|
|
09-02-2013
|
24 |
|
Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
|
|
|
09-04-2013
|
25 |
|
Zone Player
Join Date: Feb 2013
Posts: 697
|
May which ever squad created the alliance automatically gets their hours added. But squads that joined can't add their initial hours when joining the squad, only the hours they gain while in the squad count. I think this would even it out. Squad A has 250 hours and makes an alliance. So 250 hours go to the alliance. squad B joins with 100 hrs. The alliance still has 250 hrs, but squad B bases after they join and get 10 hrs that day. The alliance now has 260 hrs. I realize a lot of you will dislike this but it seems fair in my eyes. |
|
09-05-2013
|
26 |
|
Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
|
Fair..?
|
|
09-05-2013
|
27 |
|
Does anyone remember me?
Join Date: Jun 2012
Location: Los Angeles, California
Posts: 1,090
|
|
|
09-05-2013
|
28 |
|
Pixelist
Join Date: Nov 2012
Posts: 3,077
|
|
|
09-05-2013
|
29 |
|
Does anyone remember me?
Join Date: Jun 2012
Location: Los Angeles, California
Posts: 1,090
|
Sshh don't mention the word squad house. Ppl think that's a bad idea
|
|
09-06-2013
|
30 |
|
Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
|
|