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09-15-2013
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The General
Join Date: Apr 2012
Location: England
Posts: 1,753
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2 words, flag rushers.
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09-15-2013
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17 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Bro, do you even read OP? Weapon damages would be increased to accomadate the changes.
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09-16-2013
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18 |
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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Lel why not lower HP to 1 and make every weapon 100 damage.
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09-16-2013
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19 |
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Registered User
Join Date: May 2013
Location: Roslyn heights, New York
Posts: 70
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Wtf
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09-16-2013
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20 |
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The General
Join Date: Apr 2012
Location: England
Posts: 1,753
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09-17-2013
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21 |
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Speed Demon
Join Date: Jan 2013
Posts: 1,288
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This would be gold. I love the idea. As others said, easier to balance guns out... They'd have to balance melee items, too. Gonna take a while. |
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09-17-2013
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RiCE KiNGS
Join Date: Dec 2011
Location: Earth
Posts: 385
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09-18-2013
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23 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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One of the core reasons this game is so basic, yet unbalanced, is because there's such a low amount of relative HP and there are only 4 'viable' damage stats: 7, 8, 9, 10 and it basically makes every gun fundamentally similar with slight changes in sleep and freeze. I might even advocate a raise of HP to 500 to add a higher range for gun damage to better balance things out.
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09-18-2013
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Unpopular
Join Date: May 2012
Location: ಠ_ಠ
Posts: 2,648
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09-18-2013
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25 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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<font face="sarcasm">Too much work for the devs.</font>
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09-18-2013
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26 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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actually its too much work for the gun admins. Not the devs.
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09-20-2013
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27 |
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(Domination)
Join Date: Sep 2011
Posts: 2,133
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09-22-2013
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28 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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09-22-2013
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29 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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09-22-2013
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30 |
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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what
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