![]() |
|
08-03-2014
|
16 |
|
Coder
Join Date: Apr 2012
Posts: 901
|
The fact of the matter is, eventually not everyone will pull there weight and what would be the outcome if this was actually implemented? To give Unixmad and Stefan some more thousands off the gralat packs and stuff they would probably put on the server because they want more money?
|
|
08-03-2014
|
17 |
|
Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
|
I came here expecting something to be directed at the player community. Sounds like a thread for developers only ;'"""( OT: no point in getting the "best" of the best working together since some may have personal issues with each other. A lot of them come from the PC world, a place where people hold grudges for years. |
|
08-03-2014
|
18 |
|
:
Join Date: Jul 2012
Location: Minnesota
Posts: 818
|
If only we could pull together a team of people who aren't working on a server currently..
|
|
08-03-2014
|
19 | |
|
Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
|
Last edited by Draenin; 08-03-2014 at 07:54 PM.
|
|
|
08-03-2014
|
20 | |||
|
Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
|
Instead they wait for their players to do their job Example: http://forums.graalonline.com/forums...02&postcount=1 ---v http://forums.graalonline.com/forums...6&postcount=13
I think the only ones that this would apply is to the pc era community. I dont think they have accepted their brothers from the iphone world.
|
|||
|
08-03-2014
|
21 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
a 400-word long outcry that really does nothing more than briefly outline the glaringly obvious "we need more players, we need more developers, we need more cooperation" who'd have thunk it |
|
08-03-2014
|
22 |
|
the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
|
It almost seems more worth it to "pool together" and jump ship for brighter shores. (Not Graal Reborn, just thought I'd clarify)
|
|
08-04-2014
|
23 | |
|
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
|
A lot of the talented developers out there are going to, for good reason, leave a developed server where they can comfortably work for some inDev server that's concepts are kinda shakey in the first place. Just seems like a huge problem with this is what the actual developers would be comfortable with doing. |
|
|
08-04-2014
|
24 | |
|
Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
|
|
|
|
08-04-2014
|
25 | |
|
Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
|
I know plenty of people who are awesome at what they do within Graal itself, and plenty more who aren't. And if a developer can't achieve much within the constraints they are provided with using this engine, it's unlikely that they'll accomplish much outside of it either. When it comes to making games, the end product is only as good as the people who have worked on it. No matter how awesome the engine is that you're working with, it will not make up for being a terrible developer. I really wish people would stop acting like other engines are more worthwhile and will always fix the problems they have when a lot of them can't even develop worth a damn in the first place. People like Fowlplay4, Cbk1994, Mallard, xZirox, xAndrewx and dozens of others have all produced scripts which make development way easier and open a lot of new doors for the community, but yet I still hear people endlessly complaining about a lack of tools. (Probably because those people complaining don't even have enough brain matter to follow step-by-step instructions to install them in the first place.) These guys are brilliant, and they got that way by working hard with the scripting language they were provided with, which is far more powerful than it's given credit for. The language itself is practically Java, for the most part, and if you can't at least start to understand that, god help you when you try to move onto something else. Sorry, but most developers need to nut up, shut up, and do some real goddamn work before they can ever claim to have pushed the game to its limits. Very few have ever done so, and they are always people who recognize the importance of building things up instead of abandoning them at the first sign of difficulty.
Last edited by Draenin; 08-04-2014 at 02:48 AM.
|
|
|
08-04-2014
|
26 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
People tend to severely underestimate the amount of work that needs to actually go into making a full-fledged stand-alone game.
|
|
08-04-2014
|
27 |
|
Registered User
Join Date: Nov 2012
Posts: 162
|
|
|
08-04-2014
|
28 |
|
Graalian
Join Date: Sep 2011
Location: Belle Isle
Posts: 4,481
|
This thread makes me feel as if in a few years this game will die out because of lack of attention from Stefan and Unix.
|
|
08-04-2014
|
29 | ||
|
Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
|
I am talking specifically about newer or moderately skilled developers who just throw their hands up in the air in frustration and go, "Bah! I can't get what I want done on this game, so I'll go to a different one or start one from scratch!" As Dusty said, they often underestimate how much work is often involved with doing that. |
||
|
08-04-2014
|
30 |
|
Shurikan
Join Date: Sep 2011
Posts: 1,245
|
Just because you want better tools does not make you any less of a developer. Sure it may be more difficult or take longer to finish something with the current tools we have. However i don't think it is wrong to want (realistic technology) that will in the end improve the speed and quality of your development.
|