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07-31-2014
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556 |
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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You can't click on yourself when you're in a house and there's furniture under you (this includes carpets, chairs, everything). This has always annoyed me. If you're in a house that happens to have a lot of furniture laid out, you have to navigate your way to a clear spot just to click on yourself and equip bombs (for example). It's one thing for this to happen in your own house, but it definitely shouldn't be happening in other player's houses. If this can be fixed, it'd be much appreciated. |
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08-05-2014
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557 |
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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Baddy Kills leaderboard is titled "Player Baddy Kills".
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08-05-2014
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558 |
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Dusty, I'd like to bring something to your attention. So recently you made a few changes regarding mounts. Namely that when you take damage, you lose a point of speed. I understand this from the pk perspective (since you can no longer kill someone on a mount very quickly, this was added as a sort "balance measure"), but the problem I have is that damage from enemies also knocks off a point of speed. I found this especially annoying when I was running through certain sections of the underground railroad, where there are no bushes. Would it be possible to have this "speed reduction on damage" mechanic apply only to other players, and not NPCs? One other thing on the subject of mounts. I noticed you can use flame breath while running now, which is great (as it lessens the chance of someone else stealing your gralats), but I keep getting damaged by my own flame breath, even if my mount is at a low speed. Can you possibly make it so that players are immune to their own fire breath? Because this is a major annoyance when farming gralats.
Last edited by Narcosis; 08-05-2014 at 09:58 PM.
Reason: Added another paragraph
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08-07-2014
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559 |
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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Can we please remove the hit box for house spiders? It gets in the way sometimes. Thanks!
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08-08-2014
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560 |
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the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
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![]() If you log in just outside the Snowtown Fort the tileset doesn't load. You have to walk a little bit of ways over to the next level or go inside/then out first. (Facebook client) |
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08-08-2014
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561 |
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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08-09-2014
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562 |
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Darklink*
Join Date: Dec 2012
Location: USA
Posts: 394
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I'm on facebook, and sometimes when a guild uploads a new guild pic, I'll see the new one on the map, but the old one when I actually click on it. And as far as I can tell it doesn't go away, it's pretty annoying
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08-10-2014
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563 |
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: - )
Join Date: Sep 2011
Posts: 1,427
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I don't know if this would be classified as a bug, but the purple bandana hat in the Swamptown Flea Market is labeled as hat81.
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08-10-2014
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564 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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08-11-2014
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565 |
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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I know I've been throwing a lot of bugs your way, Dusty, but this one has bothered me for a while. Overall the furniture layering system works great, but there's one issue I would love to see addressed. This being the fact that carpets (at layer 0) overlap chairs and beds at layer 0. Why not move the chairs/beds to layer 1, you ask? Because chairs/beds don't work properly at anything but layer 0 (at layer 1, the player appears under part of the chair, and under the bed as well). I'm thinking a possible solution would be to make chairs and beds default on layer 1, but function like they currently do at layer 0. That way you'd be able to put carpets underneath chairs and beds, and still properly sit on chairs and lie down in beds. Could this be done? I imagine it wouldn't be too difficult. The other option would be to make all carpets (at layer 0) automatically appear under all other furniture (at layer 0 as well). Whichever's easier. |
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08-11-2014
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566 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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NPCs have four layers, and when you change your layers in your furniture you are doing the exact same thing we developers would be doing with the script. We don't have access to any other secret layers or anything. There are "hacks" around it, but they're not always the simplest thing. Some furniture(like the dinner plates) use this hack method to bypass the very simple layering problems... but they involve some custom code. Going through and redoing all the carpets to use this workaround may be a bit time-consuming. |
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08-12-2014
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567 |
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Thanks for the info. I did not know that (but perhaps one day the time can be spent to do that? )Sorry, but I have to "bug" you again. Today when I logged in, I noticed my shield kept shifting position (moving to the left). This used to happen every once in a while, no big deal. But now I've figured out that it's happening every time my character moves after using an item (net, de-mounting, anything). Yes, it can be fixed by simply pressing the fist button. But that doesn't help the fact that it's happening constantly. Something must have been done to cause this. Please look into it, as it's very annoying. Thanks in advance! Edit - Ok so the shield placement issue is fixed. But there's another problem that just arose recently. I (and others) can't open the jail cell doors while wearing the cop hat. I can't get into my favourite spot (cow shrine). It seems like different problems keep occurring. :/ Edit #2 - Ok it's all fixed now.
Last edited by Narcosis; 08-13-2014 at 08:01 PM.
Reason: Added something
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08-13-2014
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568 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Can we get something done for the flute on PC? It's got a bunch of things wrong with it, mainly that it can't be heard, but also the effect of using it seems to bring up some directional keypad (the one from device) on the screen and/or lock out your controls when you stop using it... |
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08-14-2014
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569 |
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Ok, I'm going to bring up a bug that's been driving me crazy for quite some time now. I'm referring to the bug that causes you to spawn in a different location when you enter your House/GH. I'm sure everyone knows what I'm talking about. I find this happens constantly when entering my house or GH after not having entered them in a while. And the way my house/GH are set up, the location I spawn in just happens to be a spot where I get stuck. So I have to re-enter to spawn properly at the entrance. Can this be fixed?
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08-14-2014
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570 | |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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